pub struct NoiseGenerator<T: NoiseFn<f64, 2>> {
    pub noise: T,
    pub transform: Mat4<f64>,
}

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§noise: T§transform: Mat4<f64>

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impl<T: NoiseFn<f64, 2>> NoiseGenerator<T>

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pub fn new(noise: T) -> Self

Examples found in repository?
examples/pcg_island.rs (line 35)
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    fn default() -> Self {
        let mut height = Grid::<f64>::generate(
            SIZE.into(),
            NoiseGenerator::new(Fbm::<SuperSimplex>::default().set_frequency(0.025)),
        );
        height.apply_all(RemapGenerator {
            from: -1.0..1.0,
            to: 0.0..1.0,
        });

        let gradient = Grid::<f64>::generate(
            SIZE.into(),
            |location: Vec2<usize>, size: Vec2<usize>, _| {
                let center = size / 2;
                let x = if location.x >= center.x {
                    location.x - center.x
                } else {
                    center.x - location.x
                } as f64;
                let y = if location.y >= center.y {
                    location.y - center.y
                } else {
                    center.y - location.y
                } as f64;
                let result = (x / center.x as f64).max(y / center.y as f64);
                result * result
            },
        );
        height.apply_all(SubGenerator { other: &gradient });

        let mut biome = Grid::<f64>::generate(
            SIZE.into(),
            NoiseGenerator::new(Fbm::<SuperSimplex>::new(42).set_frequency(0.05)),
        );
        biome.apply_all(RemapGenerator {
            from: -1.0..1.0,
            to: 0.0..1.0,
        });

        let buffer = height
            .into_inner()
            .1
            .into_iter()
            .zip(biome.into_inner().1)
            .map(|(height, biome)| {
                if height > 0.75 {
                    SNOW
                } else if height > 0.6 {
                    ROCK
                } else if height > 0.1 {
                    if biome > 0.8 {
                        SAND
                    } else if biome > 0.5 {
                        GRASS
                    } else {
                        FOREST
                    }
                } else {
                    WATER
                }
            })
            .collect();

        Self {
            world: GridWorld::new(
                10.0.into(),
                TileSet::default()
                    .shader(ShaderRef::name("color"))
                    .mapping(WATER, TileSetItem::default().tint(Rgba::blue()))
                    .mapping(
                        FOREST,
                        TileSetItem::default().tint(Rgba::new_opaque(0.0, 0.5, 0.0)),
                    )
                    .mapping(GRASS, TileSetItem::default().tint(Rgba::green()))
                    .mapping(
                        SAND,
                        TileSetItem::default().tint(Rgba::new_opaque(1.0, 1.0, 0.5)),
                    )
                    .mapping(ROCK, TileSetItem::default().tint(Rgba::gray(0.5)))
                    .mapping(SNOW, TileSetItem::default().tint(Rgba::white())),
                GridWorldLayer::new(TileMap::with_buffer(SIZE.into(), buffer).unwrap()),
            ),
        }
    }
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pub fn transform(self, transform: Mat4<f64>) -> Self

Trait Implementations§

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impl<T: NoiseFn<f64, 2>> GridGenetator<f64> for NoiseGenerator<T>

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fn generate( &mut self, location: Vec2<usize>, _: Vec2<usize>, _: f64, _: &Grid<f64> ) -> f64

Auto Trait Implementations§

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impl<T> RefUnwindSafe for NoiseGenerator<T>
where T: RefUnwindSafe,

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impl<T> Send for NoiseGenerator<T>
where T: Send,

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impl<T> Sync for NoiseGenerator<T>
where T: Sync,

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impl<T> Unpin for NoiseGenerator<T>
where T: Unpin,

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impl<T> UnwindSafe for NoiseGenerator<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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fn vzip(self) -> V

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