Struct micro_games_kit::animation::FrameAnimation
source · pub struct FrameAnimation {
pub fps: f32,
pub is_playing: bool,
pub looping: bool,
/* private fields */
}Fields§
§fps: f32§is_playing: bool§looping: boolImplementations§
source§impl FrameAnimation
impl FrameAnimation
pub fn new(frames: Range<usize>) -> Self
pub fn event(self, frame: usize, id: impl ToString) -> Self
pub fn fps(self, value: f32) -> Self
pub fn playing(self) -> Self
pub fn looping(self) -> Self
pub fn play(&mut self)
pub fn stop(&mut self)
pub fn update(&mut self, delta_time: f32) -> HashSet<&str>
pub fn current_frame(&self) -> Option<usize>
Trait Implementations§
source§impl Clone for FrameAnimation
impl Clone for FrameAnimation
source§fn clone(&self) -> FrameAnimation
fn clone(&self) -> FrameAnimation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for FrameAnimation
impl Debug for FrameAnimation
source§impl PartialEq for FrameAnimation
impl PartialEq for FrameAnimation
source§fn eq(&self, other: &FrameAnimation) -> bool
fn eq(&self, other: &FrameAnimation) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl StructuralPartialEq for FrameAnimation
Auto Trait Implementations§
impl RefUnwindSafe for FrameAnimation
impl Send for FrameAnimation
impl Sync for FrameAnimation
impl Unpin for FrameAnimation
impl UnwindSafe for FrameAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more