pub struct GameInstance {
    pub fixed_delta_time: f32,
    pub color_shader: &'static str,
    pub image_shader: &'static str,
    pub text_shader: &'static str,
    /* private fields */
}

Fields§

§fixed_delta_time: f32§color_shader: &'static str§image_shader: &'static str§text_shader: &'static str

Implementations§

source§

impl GameInstance

source

pub fn new(state: impl GameState + 'static) -> Self

Examples found in repository?
examples/hello_world.rs (line 175)
174
175
176
177
178
179
180
fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(Preloader::default()))
        .title("Hello World!")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}
More examples
Hide additional examples
examples/pcg_island.rs (line 137)
136
137
138
139
140
141
142
fn main() -> Result<(), Box<dyn Error>> {
    GameLauncher::new(GameInstance::new(State::default()))
        .title("Procedural Content Generator - Island")
        .config(Config::load_from_file("./resources/GameConfig.toml")?)
        .run();
    Ok(())
}
source

pub fn with_fixed_time_step(self, value: f32) -> Self

source

pub fn with_fps(self, frames_per_second: usize) -> Self

source

pub fn with_color_shader(self, name: &'static str) -> Self

source

pub fn with_image_shader(self, name: &'static str) -> Self

source

pub fn with_text_shader(self, name: &'static str) -> Self

source

pub fn fps(&self) -> usize

source

pub fn set_fps(&mut self, frames_per_second: usize)

source

pub fn process_frame(&mut self, graphics: &mut Graphics<Vertex>)

source

pub fn process_event(&mut self, event: &Event<'_, ()>) -> bool

Trait Implementations§

source§

impl AppState<Vertex> for GameInstance

source§

fn on_redraw(&mut self, graphics: &mut Graphics<Vertex>)

source§

fn on_event(&mut self, event: Event<'_, ()>, _: &mut Window) -> bool

source§

fn on_init(&mut self, graphics: &mut Graphics<V>)

source§

impl Default for GameInstance

source§

fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Finalize for T

§

unsafe fn finalize_raw(data: *mut ())

Safety Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Initialize for T
where T: Default,

§

fn initialize(&mut self)

§

unsafe fn initialize_raw(data: *mut ())

Safety Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

source§

fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
source§

fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
source§

fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V