Struct micro_games_kit::context::GameContext
source · pub struct GameContext<'a> {
pub graphics: &'a mut Graphics<Vertex>,
pub draw: &'a mut DrawContext,
pub gui: &'a mut GuiContext,
pub input: &'a mut InputContext,
pub state_change: &'a mut GameStateChange,
}Fields§
§graphics: &'a mut Graphics<Vertex>§draw: &'a mut DrawContext§gui: &'a mut GuiContext§input: &'a mut InputContext§state_change: &'a mut GameStateChangeAuto Trait Implementations§
impl<'a> !RefUnwindSafe for GameContext<'a>
impl<'a> !Send for GameContext<'a>
impl<'a> !Sync for GameContext<'a>
impl<'a> Unpin for GameContext<'a>
impl<'a> !UnwindSafe for GameContext<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more