pub enum GameMode {
TwoPlayers,
FourPlayers,
}Variants§
Trait Implementations§
impl Copy for GameMode
impl StructuralPartialEq for GameMode
Auto Trait Implementations§
impl Freeze for GameMode
impl RefUnwindSafe for GameMode
impl Send for GameMode
impl Sync for GameMode
impl Unpin for GameMode
impl UnwindSafe for GameMode
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)