[−][src]Struct mgf::Rectangle
A center point, two directions, and two half widths.
Fields
c: Point3<f32>
The center of the rectangle.
u: [Vector3<f32>; 2]
The directions of the rectangle. Must be normalized.
e: [f32; 2]
Half the lengths of each side of the rectangle.
Methods
impl Rectangle
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Trait Implementations
impl Add<Vector3<f32>> for Rectangle
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, v: Vector3<f32>) -> Self
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impl AddAssign<Vector3<f32>> for Rectangle
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fn add_assign(&mut self, v: Vector3<f32>)
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impl BoundedBy<AABB> for Rectangle
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impl BoundedBy<Sphere> for Rectangle
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impl Clone for Rectangle
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impl Contacts<Moving<Component>> for Rectangle
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fn contacts<F: FnMut(Contact)>(
&self,
rhs: &Moving<Component>,
callback: F
) -> bool
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&self,
rhs: &Moving<Component>,
callback: F
) -> bool
fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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impl Contacts<Rectangle> for Moving<Sphere>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Rectangle, callback: F) -> bool
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fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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impl Contacts<Rectangle> for Moving<Capsule>
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fn contacts<F: FnMut(Contact)>(&self, rhs: &Rectangle, callback: F) -> bool
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fn last_contact(&self, rhs: &RHS) -> Option<Contact>
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impl Contains<Point3<f32>> for Rectangle
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impl Copy for Rectangle
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impl<'de> Deserialize<'de> for Rectangle
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Into<Plane> for Rectangle
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impl Polygon for Rectangle
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const NUM_VERTICES: usize
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fn vertex(&self, i: usize) -> Point3<f32>
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fn edge(&self, i: usize) -> (usize, usize)
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impl Serialize for Rectangle
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl Shape for Rectangle
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fn center(&self) -> Point3<f32>
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fn closest_point(&self, to: Point3<f32>) -> Point3<f32>
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fn set_pos(&mut self, p: Point3<f32>)
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impl Sub<Vector3<f32>> for Rectangle
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, v: Vector3<f32>) -> Self
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impl SubAssign<Vector3<f32>> for Rectangle
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fn sub_assign(&mut self, v: Vector3<f32>)
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Auto Trait Implementations
impl RefUnwindSafe for Rectangle
impl Send for Rectangle
impl Sync for Rectangle
impl Unpin for Rectangle
impl UnwindSafe for Rectangle
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,