[][src]Struct mextk_sys::SpawnItem

#[repr(C)]pub struct SpawnItem {
    pub parent_gobj: *mut GOBJ,
    pub parent_gobj2: *mut GOBJ,
    pub it_kind: c_int,
    pub hold_kind: c_int,
    pub unk2: c_int,
    pub pos: Vec3,
    pub pos2: Vec3,
    pub vel: Vec3,
    pub facing_direction: f32,
    pub damage: c_short,
    pub unk5: c_short,
    pub unk6: c_int,
    pub unk7: c_char,
    pub is_spin: c_int,
}

Fields

parent_gobj: *mut GOBJparent_gobj2: *mut GOBJit_kind: c_inthold_kind: c_intunk2: c_intpos: Vec3pos2: Vec3vel: Vec3facing_direction: f32damage: c_shortunk5: c_shortunk6: c_intunk7: c_charis_spin: c_int

Trait Implementations

impl Clone for SpawnItem[src]

impl Copy for SpawnItem[src]

impl Debug for SpawnItem[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.