[][src]Struct mextk_sys::RstPlayer

#[repr(C)]pub struct RstPlayer {
    pub type_: u8_,
    pub ext_id: u8_,
    pub kind: u8_,
    pub _bitfield_1: __BindgenBitfieldUnit<[u8; 1], u8>,
    pub nametag: u8_,
    pub x5: u8_,
    pub x6: u8_,
    pub team: u8_,
    pub stock_num: u8_,
    pub hp: u8_,
    pub sd_num: u8_,
    pub fall_num: u8_,
    pub dmg_num: u16_,
    pub xe: u16_,
    pub x10: c_int,
    pub x14: c_int,
    pub x18: c_int,
    pub coins: c_int,
    pub x20: c_int,
    pub x24: c_int,
    pub frames_alive: c_int,
    pub x2c: c_int,
    pub x30: c_int,
    pub x34: c_int,
    pub hits_landed: c_int,
    pub attack_num: c_int,
    pub x40: c_int,
    pub x44: c_int,
    pub x48: c_int,
    pub x4c: c_int,
    pub x50: c_int,
    pub x54: c_int,
    pub x58: c_int,
    pub x5c: c_int,
    pub x60: c_int,
    pub x64: c_int,
    pub x68: c_int,
    pub x6c: c_int,
    pub x70: c_int,
    pub x74: c_int,
    pub x78: c_int,
    pub x7c: c_int,
    pub x80: c_int,
    pub x84: c_int,
    pub x88: c_int,
    pub ledgegrab_num: c_int,
    pub x90: c_int,
    pub x94: c_int,
    pub x98: c_int,
    pub x9c: c_int,
    pub xa0: c_int,
    pub xa4: c_int,
}

Fields

type_: u8_ext_id: u8_kind: u8__bitfield_1: __BindgenBitfieldUnit<[u8; 1], u8>nametag: u8_x5: u8_x6: u8_team: u8_stock_num: u8_hp: u8_sd_num: u8_fall_num: u8_dmg_num: u16_xe: u16_x10: c_intx14: c_intx18: c_intcoins: c_intx20: c_intx24: c_intframes_alive: c_intx2c: c_intx30: c_intx34: c_inthits_landed: c_intattack_num: c_intx40: c_intx44: c_intx48: c_intx4c: c_intx50: c_intx54: c_intx58: c_intx5c: c_intx60: c_intx64: c_intx68: c_intx6c: c_intx70: c_intx74: c_intx78: c_intx7c: c_intx80: c_intx84: c_intx88: c_intledgegrab_num: c_intx90: c_intx94: c_intx98: c_intx9c: c_intxa0: c_intxa4: c_int

Implementations

impl RstPlayer[src]

pub fn costume(&self) -> u8_[src]

pub fn set_costume(&mut self, val: u8_)[src]

pub fn is_rumble(&self) -> u8_[src]

pub fn set_is_rumble(&mut self, val: u8_)[src]

pub fn is_stamina(&self) -> u8_[src]

pub fn set_is_stamina(&mut self, val: u8_)[src]

pub fn new_bitfield_1(
    costume: u8_,
    is_rumble: u8_,
    is_stamina: u8_
) -> __BindgenBitfieldUnit<[u8; 1], u8>
[src]

Trait Implementations

impl Clone for RstPlayer[src]

impl Copy for RstPlayer[src]

impl Debug for RstPlayer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.