[−][src]Struct mextk_sys::RstPlayer
Fields
type_: u8_
ext_id: u8_
kind: u8_
_bitfield_1: __BindgenBitfieldUnit<[u8; 1], u8>
nametag: u8_
x5: u8_
x6: u8_
team: u8_
stock_num: u8_
hp: u8_
sd_num: u8_
fall_num: u8_
dmg_num: u16_
xe: u16_
x10: c_int
x14: c_int
x18: c_int
coins: c_int
x20: c_int
x24: c_int
frames_alive: c_int
x2c: c_int
x30: c_int
x34: c_int
hits_landed: c_int
attack_num: c_int
x40: c_int
x44: c_int
x48: c_int
x4c: c_int
x50: c_int
x54: c_int
x58: c_int
x5c: c_int
x60: c_int
x64: c_int
x68: c_int
x6c: c_int
x70: c_int
x74: c_int
x78: c_int
x7c: c_int
x80: c_int
x84: c_int
x88: c_int
ledgegrab_num: c_int
x90: c_int
x94: c_int
x98: c_int
x9c: c_int
xa0: c_int
xa4: c_int
Implementations
impl RstPlayer
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pub fn costume(&self) -> u8_
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pub fn set_costume(&mut self, val: u8_)
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pub fn is_rumble(&self) -> u8_
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pub fn set_is_rumble(&mut self, val: u8_)
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pub fn is_stamina(&self) -> u8_
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pub fn set_is_stamina(&mut self, val: u8_)
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pub fn new_bitfield_1(
costume: u8_,
is_rumble: u8_,
is_stamina: u8_
) -> __BindgenBitfieldUnit<[u8; 1], u8>
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costume: u8_,
is_rumble: u8_,
is_stamina: u8_
) -> __BindgenBitfieldUnit<[u8; 1], u8>
Trait Implementations
impl Clone for RstPlayer
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fn clone(&self) -> RstPlayer
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for RstPlayer
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impl Debug for RstPlayer
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,