[−][src]Struct mextk_sys::MatchInit
Structs
Fields
_bitfield_1: __BindgenBitfieldUnit<[u8; 6], u8>
bombRain: u8_
unk13: u8_
isTeams: u8_
isKOCounterActive: u8_
unk14: u8_
itemFreq: u8_
unk15: u8_
unk16: u8_
stage: u16_
_bitfield_2: __BindgenBitfieldUnit<[u8; 4], u32>
timerSubSeconds: u8_
unk17: c_int
_bitfield_3: __BindgenBitfieldUnit<[u8; 8], u64>
unk18: c_int
cameraShakeMult: f32
unk19: f32
unk20: f32
x34: c_int
x38: c_int
x3c: c_int
onStartMelee: *mut c_void
unk21: c_int
onCheckPause: *mut c_void
unk22: c_int
onMatchFrame1: *mut c_void
onMatchFrame2: *mut c_void
onMatchEnd: *mut c_void
playerData: [PlayerData; 6]
Implementations
impl MatchInit
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pub fn matchType(&self) -> c_uchar
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pub fn set_matchType(&mut self, val: c_uchar)
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pub fn hudPos(&self) -> c_uchar
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pub fn set_hudPos(&mut self, val: c_uchar)
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pub fn timer(&self) -> c_uchar
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pub fn set_timer(&mut self, val: c_uchar)
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pub fn timer_unk2(&self) -> c_uchar
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pub fn set_timer_unk2(&mut self, val: c_uchar)
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pub fn unk4(&self) -> c_uchar
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pub fn set_unk4(&mut self, val: c_uchar)
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pub fn hideReady(&self) -> c_uchar
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pub fn set_hideReady(&mut self, val: c_uchar)
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pub fn hideGo(&self) -> c_uchar
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pub fn set_hideGo(&mut self, val: c_uchar)
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pub fn isDisableMusic(&self) -> c_uchar
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pub fn set_isDisableMusic(&mut self, val: c_uchar)
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pub fn unk3(&self) -> c_uchar
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pub fn set_unk3(&mut self, val: c_uchar)
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pub fn timer_unk(&self) -> c_uchar
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pub fn set_timer_unk(&mut self, val: c_uchar)
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pub fn unk2(&self) -> c_uchar
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pub fn set_unk2(&mut self, val: c_uchar)
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pub fn unk9(&self) -> c_uchar
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pub fn set_unk9(&mut self, val: c_uchar)
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pub fn disableOffscreenDamage(&self) -> c_uchar
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pub fn set_disableOffscreenDamage(&mut self, val: c_uchar)
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pub fn unk8(&self) -> c_uchar
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pub fn set_unk8(&mut self, val: c_uchar)
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pub fn isSingleButtonMode(&self) -> c_uchar
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pub fn set_isSingleButtonMode(&mut self, val: c_uchar)
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pub fn isDisablePause(&self) -> c_uchar
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pub fn set_isDisablePause(&mut self, val: c_uchar)
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pub fn unk7(&self) -> c_uchar
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pub fn set_unk7(&mut self, val: c_uchar)
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pub fn isCreateHUD(&self) -> c_uchar
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pub fn set_isCreateHUD(&mut self, val: c_uchar)
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pub fn unk5(&self) -> c_uchar
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pub fn set_unk5(&mut self, val: c_uchar)
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pub fn isShowScore(&self) -> c_uchar
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pub fn set_isShowScore(&mut self, val: c_uchar)
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pub fn isShowAnalogStick(&self) -> c_uchar
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pub fn set_isShowAnalogStick(&mut self, val: c_uchar)
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pub fn isCheckForZRetry(&self) -> c_uchar
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pub fn set_isCheckForZRetry(&mut self, val: c_uchar)
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pub fn isShowZRetry(&self) -> c_uchar
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pub fn set_isShowZRetry(&mut self, val: c_uchar)
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pub fn isCheckForLRAStart(&self) -> c_uchar
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pub fn set_isCheckForLRAStart(&mut self, val: c_uchar)
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pub fn isShowLRAStart(&self) -> c_uchar
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pub fn set_isShowLRAStart(&mut self, val: c_uchar)
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pub fn isHidePauseHUD(&self) -> c_uchar
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pub fn set_isHidePauseHUD(&mut self, val: c_uchar)
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pub fn timerRunOnPause(&self) -> c_uchar
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pub fn set_timerRunOnPause(&mut self, val: c_uchar)
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pub fn unk11(&self) -> c_uchar
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pub fn set_unk11(&mut self, val: c_uchar)
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pub fn isCheckStockSteal(&self) -> c_uchar
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pub fn set_isCheckStockSteal(&mut self, val: c_uchar)
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pub fn isRunStockLogic(&self) -> c_uchar
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pub fn set_isRunStockLogic(&mut self, val: c_uchar)
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pub fn unk10(&self) -> c_uchar
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pub fn set_unk10(&mut self, val: c_uchar)
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pub fn isSkipEndCheck(&self) -> c_uchar
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pub fn set_isSkipEndCheck(&mut self, val: c_uchar)
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pub fn isSkipUnkStockCheck(&self) -> c_uchar
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pub fn set_isSkipUnkStockCheck(&mut self, val: c_uchar)
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pub fn isDisableHit(&self) -> c_uchar
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pub fn set_isDisableHit(&mut self, val: c_uchar)
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pub fn unk12(&self) -> c_uchar
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pub fn set_unk12(&mut self, val: c_uchar)
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pub fn new_bitfield_1(
matchType: c_uchar,
hudPos: c_uchar,
timer: c_uchar,
timer_unk2: c_uchar,
unk4: c_uchar,
hideReady: c_uchar,
hideGo: c_uchar,
isDisableMusic: c_uchar,
unk3: c_uchar,
timer_unk: c_uchar,
unk2: c_uchar,
unk9: c_uchar,
disableOffscreenDamage: c_uchar,
unk8: c_uchar,
isSingleButtonMode: c_uchar,
isDisablePause: c_uchar,
unk7: c_uchar,
isCreateHUD: c_uchar,
unk5: c_uchar,
isShowScore: c_uchar,
isShowAnalogStick: c_uchar,
isCheckForZRetry: c_uchar,
isShowZRetry: c_uchar,
isCheckForLRAStart: c_uchar,
isShowLRAStart: c_uchar,
isHidePauseHUD: c_uchar,
timerRunOnPause: c_uchar,
unk11: c_uchar,
isCheckStockSteal: c_uchar,
isRunStockLogic: c_uchar,
unk10: c_uchar,
isSkipEndCheck: c_uchar,
isSkipUnkStockCheck: c_uchar,
isDisableHit: c_uchar,
unk12: c_uchar
) -> __BindgenBitfieldUnit<[u8; 6], u8>
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matchType: c_uchar,
hudPos: c_uchar,
timer: c_uchar,
timer_unk2: c_uchar,
unk4: c_uchar,
hideReady: c_uchar,
hideGo: c_uchar,
isDisableMusic: c_uchar,
unk3: c_uchar,
timer_unk: c_uchar,
unk2: c_uchar,
unk9: c_uchar,
disableOffscreenDamage: c_uchar,
unk8: c_uchar,
isSingleButtonMode: c_uchar,
isDisablePause: c_uchar,
unk7: c_uchar,
isCreateHUD: c_uchar,
unk5: c_uchar,
isShowScore: c_uchar,
isShowAnalogStick: c_uchar,
isCheckForZRetry: c_uchar,
isShowZRetry: c_uchar,
isCheckForLRAStart: c_uchar,
isShowLRAStart: c_uchar,
isHidePauseHUD: c_uchar,
timerRunOnPause: c_uchar,
unk11: c_uchar,
isCheckStockSteal: c_uchar,
isRunStockLogic: c_uchar,
unk10: c_uchar,
isSkipEndCheck: c_uchar,
isSkipUnkStockCheck: c_uchar,
isDisableHit: c_uchar,
unk12: c_uchar
) -> __BindgenBitfieldUnit<[u8; 6], u8>
pub fn timerSeconds(&self) -> c_int
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pub fn set_timerSeconds(&mut self, val: c_int)
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pub fn new_bitfield_2(
timerSeconds: c_int
) -> __BindgenBitfieldUnit<[u8; 4], u32>
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timerSeconds: c_int
) -> __BindgenBitfieldUnit<[u8; 4], u32>
pub fn itemSwitch(&self) -> c_ulonglong
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pub fn set_itemSwitch(&mut self, val: c_ulonglong)
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pub fn new_bitfield_3(
itemSwitch: c_ulonglong
) -> __BindgenBitfieldUnit<[u8; 8], u64>
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itemSwitch: c_ulonglong
) -> __BindgenBitfieldUnit<[u8; 8], u64>
Trait Implementations
impl Clone for MatchInit
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fn clone(&self) -> MatchInit
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for MatchInit
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impl Debug for MatchInit
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,