HSD_Update

Struct HSD_Update 

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#[repr(C)]
pub struct HSD_Update {
Show 13 fields pub sys_frames_pre: u32_, pub sys_frames_post: u32_, pub engine_frames: u32_, pub change_scene: u32_, pub _bitfield_1: __BindgenBitfieldUnit<[u8; 4], u8>, pub checkPause: Option<unsafe extern "C" fn() -> c_int>, pub checkAdvance: Option<unsafe extern "C" fn() -> c_int>, pub x1c: u32_, pub x20: u32_, pub x24: u32_, pub x28: u32_, pub x2c: u32_, pub onFrame: Option<unsafe extern "C" fn()>,
}

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§sys_frames_pre: u32_§sys_frames_post: u32_§engine_frames: u32_§change_scene: u32_§_bitfield_1: __BindgenBitfieldUnit<[u8; 4], u8>§checkPause: Option<unsafe extern "C" fn() -> c_int>§checkAdvance: Option<unsafe extern "C" fn() -> c_int>§x1c: u32_§x20: u32_§x24: u32_§x28: u32_§x2c: u32_§onFrame: Option<unsafe extern "C" fn()>

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impl HSD_Update

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pub fn flag1(&self) -> c_uchar

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pub fn set_flag1(&mut self, val: c_uchar)

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pub fn flag2(&self) -> c_uchar

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pub fn set_flag2(&mut self, val: c_uchar)

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pub fn flag3(&self) -> c_uchar

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pub fn set_flag3(&mut self, val: c_uchar)

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pub fn flag4(&self) -> c_uchar

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pub fn set_flag4(&mut self, val: c_uchar)

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pub fn flag5(&self) -> c_uchar

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pub fn set_flag5(&mut self, val: c_uchar)

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pub fn flag6(&self) -> c_uchar

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pub fn set_flag6(&mut self, val: c_uchar)

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pub fn pause_game(&self) -> c_uchar

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pub fn set_pause_game(&mut self, val: c_uchar)

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pub fn pause_develop(&self) -> c_uchar

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pub fn set_pause_develop(&mut self, val: c_uchar)

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pub fn flag9(&self) -> c_uchar

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pub fn set_flag9(&mut self, val: c_uchar)

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pub fn flag10(&self) -> c_uchar

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pub fn set_flag10(&mut self, val: c_uchar)

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pub fn flag11(&self) -> c_uchar

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pub fn set_flag11(&mut self, val: c_uchar)

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pub fn flag12(&self) -> c_uchar

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pub fn set_flag12(&mut self, val: c_uchar)

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pub fn flag13(&self) -> c_uchar

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pub fn set_flag13(&mut self, val: c_uchar)

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pub fn flag14(&self) -> c_uchar

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pub fn set_flag14(&mut self, val: c_uchar)

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pub fn pause_game_prev(&self) -> c_uchar

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pub fn set_pause_game_prev(&mut self, val: c_uchar)

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pub fn pause_develop_prev(&self) -> c_uchar

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pub fn set_pause_develop_prev(&mut self, val: c_uchar)

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pub fn flag17(&self) -> c_uchar

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pub fn set_flag17(&mut self, val: c_uchar)

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pub fn flag18(&self) -> c_uchar

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pub fn set_flag18(&mut self, val: c_uchar)

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pub fn flag19(&self) -> c_uchar

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pub fn set_flag19(&mut self, val: c_uchar)

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pub fn flag20(&self) -> c_uchar

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pub fn set_flag20(&mut self, val: c_uchar)

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pub fn flag21(&self) -> c_uchar

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pub fn set_flag21(&mut self, val: c_uchar)

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pub fn flag22(&self) -> c_uchar

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pub fn set_flag22(&mut self, val: c_uchar)

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pub fn flag23(&self) -> c_uchar

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pub fn set_flag23(&mut self, val: c_uchar)

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pub fn advance(&self) -> c_uchar

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pub fn set_advance(&mut self, val: c_uchar)

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pub fn flag24(&self) -> c_uchar

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pub fn set_flag24(&mut self, val: c_uchar)

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pub fn flag25(&self) -> c_uchar

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pub fn set_flag25(&mut self, val: c_uchar)

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pub fn flag26(&self) -> c_uchar

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pub fn set_flag26(&mut self, val: c_uchar)

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pub fn flag27(&self) -> c_uchar

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pub fn set_flag27(&mut self, val: c_uchar)

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pub fn flag28(&self) -> c_uchar

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pub fn set_flag28(&mut self, val: c_uchar)

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pub fn flag29(&self) -> c_uchar

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pub fn set_flag29(&mut self, val: c_uchar)

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pub fn flag30(&self) -> c_uchar

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pub fn set_flag30(&mut self, val: c_uchar)

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pub fn advance_prev(&self) -> c_uchar

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pub fn set_advance_prev(&mut self, val: c_uchar)

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pub fn new_bitfield_1( flag1: c_uchar, flag2: c_uchar, flag3: c_uchar, flag4: c_uchar, flag5: c_uchar, flag6: c_uchar, pause_game: c_uchar, pause_develop: c_uchar, flag9: c_uchar, flag10: c_uchar, flag11: c_uchar, flag12: c_uchar, flag13: c_uchar, flag14: c_uchar, pause_game_prev: c_uchar, pause_develop_prev: c_uchar, flag17: c_uchar, flag18: c_uchar, flag19: c_uchar, flag20: c_uchar, flag21: c_uchar, flag22: c_uchar, flag23: c_uchar, advance: c_uchar, flag24: c_uchar, flag25: c_uchar, flag26: c_uchar, flag27: c_uchar, flag28: c_uchar, flag29: c_uchar, flag30: c_uchar, advance_prev: c_uchar, ) -> __BindgenBitfieldUnit<[u8; 4], u8>

Trait Implementations§

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impl Clone for HSD_Update

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fn clone(&self) -> HSD_Update

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HSD_Update

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for HSD_Update

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.