[−][src]Struct mextk_sys::HSD_Update
Fields
sys_frames_pre: u32_
sys_frames_post: u32_
engine_frames: u32_
change_scene: u32_
_bitfield_1: __BindgenBitfieldUnit<[u8; 4], u8>
checkPause: Option<unsafe extern "C" fn() -> c_int>
checkAdvance: Option<unsafe extern "C" fn() -> c_int>
x1c: u32_
x20: u32_
x24: u32_
x28: u32_
x2c: u32_
onFrame: Option<unsafe extern "C" fn()>
Implementations
impl HSD_Update
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pub fn flag1(&self) -> c_uchar
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pub fn set_flag1(&mut self, val: c_uchar)
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pub fn flag2(&self) -> c_uchar
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pub fn set_flag2(&mut self, val: c_uchar)
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pub fn flag3(&self) -> c_uchar
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pub fn set_flag3(&mut self, val: c_uchar)
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pub fn flag4(&self) -> c_uchar
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pub fn set_flag4(&mut self, val: c_uchar)
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pub fn flag5(&self) -> c_uchar
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pub fn set_flag5(&mut self, val: c_uchar)
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pub fn flag6(&self) -> c_uchar
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pub fn set_flag6(&mut self, val: c_uchar)
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pub fn pause_game(&self) -> c_uchar
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pub fn set_pause_game(&mut self, val: c_uchar)
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pub fn pause_develop(&self) -> c_uchar
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pub fn set_pause_develop(&mut self, val: c_uchar)
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pub fn flag9(&self) -> c_uchar
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pub fn set_flag9(&mut self, val: c_uchar)
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pub fn flag10(&self) -> c_uchar
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pub fn set_flag10(&mut self, val: c_uchar)
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pub fn flag11(&self) -> c_uchar
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pub fn set_flag11(&mut self, val: c_uchar)
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pub fn flag12(&self) -> c_uchar
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pub fn set_flag12(&mut self, val: c_uchar)
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pub fn flag13(&self) -> c_uchar
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pub fn set_flag13(&mut self, val: c_uchar)
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pub fn flag14(&self) -> c_uchar
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pub fn set_flag14(&mut self, val: c_uchar)
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pub fn pause_game_prev(&self) -> c_uchar
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pub fn set_pause_game_prev(&mut self, val: c_uchar)
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pub fn pause_develop_prev(&self) -> c_uchar
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pub fn set_pause_develop_prev(&mut self, val: c_uchar)
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pub fn flag17(&self) -> c_uchar
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pub fn set_flag17(&mut self, val: c_uchar)
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pub fn flag18(&self) -> c_uchar
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pub fn set_flag18(&mut self, val: c_uchar)
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pub fn flag19(&self) -> c_uchar
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pub fn set_flag19(&mut self, val: c_uchar)
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pub fn flag20(&self) -> c_uchar
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pub fn set_flag20(&mut self, val: c_uchar)
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pub fn flag21(&self) -> c_uchar
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pub fn set_flag21(&mut self, val: c_uchar)
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pub fn flag22(&self) -> c_uchar
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pub fn set_flag22(&mut self, val: c_uchar)
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pub fn flag23(&self) -> c_uchar
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pub fn set_flag23(&mut self, val: c_uchar)
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pub fn advance(&self) -> c_uchar
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pub fn set_advance(&mut self, val: c_uchar)
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pub fn flag24(&self) -> c_uchar
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pub fn set_flag24(&mut self, val: c_uchar)
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pub fn flag25(&self) -> c_uchar
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pub fn set_flag25(&mut self, val: c_uchar)
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pub fn flag26(&self) -> c_uchar
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pub fn set_flag26(&mut self, val: c_uchar)
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pub fn flag27(&self) -> c_uchar
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pub fn set_flag27(&mut self, val: c_uchar)
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pub fn flag28(&self) -> c_uchar
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pub fn set_flag28(&mut self, val: c_uchar)
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pub fn flag29(&self) -> c_uchar
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pub fn set_flag29(&mut self, val: c_uchar)
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pub fn flag30(&self) -> c_uchar
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pub fn set_flag30(&mut self, val: c_uchar)
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pub fn advance_prev(&self) -> c_uchar
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pub fn set_advance_prev(&mut self, val: c_uchar)
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pub fn new_bitfield_1(
flag1: c_uchar,
flag2: c_uchar,
flag3: c_uchar,
flag4: c_uchar,
flag5: c_uchar,
flag6: c_uchar,
pause_game: c_uchar,
pause_develop: c_uchar,
flag9: c_uchar,
flag10: c_uchar,
flag11: c_uchar,
flag12: c_uchar,
flag13: c_uchar,
flag14: c_uchar,
pause_game_prev: c_uchar,
pause_develop_prev: c_uchar,
flag17: c_uchar,
flag18: c_uchar,
flag19: c_uchar,
flag20: c_uchar,
flag21: c_uchar,
flag22: c_uchar,
flag23: c_uchar,
advance: c_uchar,
flag24: c_uchar,
flag25: c_uchar,
flag26: c_uchar,
flag27: c_uchar,
flag28: c_uchar,
flag29: c_uchar,
flag30: c_uchar,
advance_prev: c_uchar
) -> __BindgenBitfieldUnit<[u8; 4], u8>
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flag1: c_uchar,
flag2: c_uchar,
flag3: c_uchar,
flag4: c_uchar,
flag5: c_uchar,
flag6: c_uchar,
pause_game: c_uchar,
pause_develop: c_uchar,
flag9: c_uchar,
flag10: c_uchar,
flag11: c_uchar,
flag12: c_uchar,
flag13: c_uchar,
flag14: c_uchar,
pause_game_prev: c_uchar,
pause_develop_prev: c_uchar,
flag17: c_uchar,
flag18: c_uchar,
flag19: c_uchar,
flag20: c_uchar,
flag21: c_uchar,
flag22: c_uchar,
flag23: c_uchar,
advance: c_uchar,
flag24: c_uchar,
flag25: c_uchar,
flag26: c_uchar,
flag27: c_uchar,
flag28: c_uchar,
flag29: c_uchar,
flag30: c_uchar,
advance_prev: c_uchar
) -> __BindgenBitfieldUnit<[u8; 4], u8>
Trait Implementations
impl Clone for HSD_Update
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fn clone(&self) -> HSD_Update
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for HSD_Update
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impl Debug for HSD_Update
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,