#[repr(C)]pub struct RstPlayer {Show 52 fields
pub type_: u8_,
pub ext_id: u8_,
pub kind: u8_,
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 1], u8>,
pub nametag: u8_,
pub x5: u8_,
pub x6: u8_,
pub team: u8_,
pub stock_num: u8_,
pub hp: u8_,
pub sd_num: u8_,
pub fall_num: u8_,
pub dmg_num: u16_,
pub xe: u16_,
pub x10: c_int,
pub x14: c_int,
pub x18: c_int,
pub coins: c_int,
pub x20: c_int,
pub x24: c_int,
pub frames_alive: c_int,
pub x2c: c_int,
pub x30: c_int,
pub x34: c_int,
pub hits_landed: c_int,
pub attack_num: c_int,
pub x40: c_int,
pub x44: c_int,
pub x48: c_int,
pub x4c: c_int,
pub x50: c_int,
pub x54: c_int,
pub x58: c_int,
pub x5c: c_int,
pub x60: c_int,
pub x64: c_int,
pub x68: c_int,
pub x6c: c_int,
pub x70: c_int,
pub x74: c_int,
pub x78: c_int,
pub x7c: c_int,
pub x80: c_int,
pub x84: c_int,
pub x88: c_int,
pub ledgegrab_num: c_int,
pub x90: c_int,
pub x94: c_int,
pub x98: c_int,
pub x9c: c_int,
pub xa0: c_int,
pub xa4: c_int,
}Fields§
§type_: u8_§ext_id: u8_§kind: u8_§_bitfield_1: __BindgenBitfieldUnit<[u8; 1], u8>§nametag: u8_§x5: u8_§x6: u8_§team: u8_§stock_num: u8_§hp: u8_§sd_num: u8_§fall_num: u8_§dmg_num: u16_§xe: u16_§x10: c_int§x14: c_int§x18: c_int§coins: c_int§x20: c_int§x24: c_int§frames_alive: c_int§x2c: c_int§x30: c_int§x34: c_int§hits_landed: c_int§attack_num: c_int§x40: c_int§x44: c_int§x48: c_int§x4c: c_int§x50: c_int§x54: c_int§x58: c_int§x5c: c_int§x60: c_int§x64: c_int§x68: c_int§x6c: c_int§x70: c_int§x74: c_int§x78: c_int§x7c: c_int§x80: c_int§x84: c_int§x88: c_int§ledgegrab_num: c_int§x90: c_int§x94: c_int§x98: c_int§x9c: c_int§xa0: c_int§xa4: c_intImplementations§
Source§impl RstPlayer
impl RstPlayer
pub fn costume(&self) -> u8_
pub fn set_costume(&mut self, val: u8_)
pub fn is_rumble(&self) -> u8_
pub fn set_is_rumble(&mut self, val: u8_)
pub fn is_stamina(&self) -> u8_
pub fn set_is_stamina(&mut self, val: u8_)
pub fn new_bitfield_1( costume: u8_, is_rumble: u8_, is_stamina: u8_, ) -> __BindgenBitfieldUnit<[u8; 1], u8>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RstPlayer
impl RefUnwindSafe for RstPlayer
impl Send for RstPlayer
impl Sync for RstPlayer
impl Unpin for RstPlayer
impl UnwindSafe for RstPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more