#[repr(C)]pub struct MoveLogic {
pub animation_id: c_int,
pub flags: c_int,
pub move_id: c_char,
pub bitflags1: c_char,
pub animation_callback: *mut c_void,
pub iasa_callback: *mut c_void,
pub physics_callback: *mut c_void,
pub collision_callback: *mut c_void,
pub camera_callback: *mut c_void,
}Fields§
§animation_id: c_int§flags: c_int§move_id: c_char§bitflags1: c_char§animation_callback: *mut c_void§iasa_callback: *mut c_void§physics_callback: *mut c_void§collision_callback: *mut c_void§camera_callback: *mut c_voidTrait Implementations§
Auto Trait Implementations§
impl Freeze for MoveLogic
impl RefUnwindSafe for MoveLogic
impl !Send for MoveLogic
impl !Sync for MoveLogic
impl Unpin for MoveLogic
impl UnwindSafe for MoveLogic
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more