#[repr(C)]pub struct ItemState {
pub state: c_int,
pub animCallback: *mut c_void,
pub physCallback: *mut c_void,
pub collCallback: *mut c_void,
}Fields§
§state: c_int§animCallback: *mut c_void§physCallback: *mut c_void§collCallback: *mut c_voidTrait Implementations§
Auto Trait Implementations§
impl Freeze for ItemState
impl RefUnwindSafe for ItemState
impl !Send for ItemState
impl !Sync for ItemState
impl Unpin for ItemState
impl UnwindSafe for ItemState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more