#[repr(C)]pub struct FighterData_absorb_hit {
pub x1a3c: c_int,
pub hit_direction: f32,
pub dmg_taken: c_int,
pub hits_taken: c_int,
}Fields§
§x1a3c: c_int§hit_direction: f32§dmg_taken: c_int§hits_taken: c_intTrait Implementations§
Source§impl Clone for FighterData_absorb_hit
impl Clone for FighterData_absorb_hit
Source§fn clone(&self) -> FighterData_absorb_hit
fn clone(&self) -> FighterData_absorb_hit
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FighterData_absorb_hit
impl Debug for FighterData_absorb_hit
impl Copy for FighterData_absorb_hit
Auto Trait Implementations§
impl Freeze for FighterData_absorb_hit
impl RefUnwindSafe for FighterData_absorb_hit
impl Send for FighterData_absorb_hit
impl Sync for FighterData_absorb_hit
impl Unpin for FighterData_absorb_hit
impl UnsafeUnpin for FighterData_absorb_hit
impl UnwindSafe for FighterData_absorb_hit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more