[−][src]Struct mextk_sys::PlayerData
Fields
kind: u8_
status: u8_
stocks: u8_
costume: u8_
portNumberOverride: u8_
spawnPointOverride: u8_
facingDirection: u8_
subcolor: u8_
handicap: u8_
team: u8_
nametag: u8_
xb: u8_
_bitfield_1: __BindgenBitfieldUnit<[u8; 2], u8>
cpuKind: u8_
cpuLevel: u8_
damageStart: u16_
damageSpawn: u16_
staminaStart: u16_
attack: f32
defense: f32
scale: f32
Implementations
impl PlayerData
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pub fn isRumble(&self) -> c_uchar
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pub fn set_isRumble(&mut self, val: c_uchar)
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pub fn isEntry(&self) -> c_uchar
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pub fn set_isEntry(&mut self, val: c_uchar)
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pub fn unk2(&self) -> c_uchar
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pub fn set_unk2(&mut self, val: c_uchar)
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pub fn unk3(&self) -> c_uchar
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pub fn set_unk3(&mut self, val: c_uchar)
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pub fn new_bitfield_1(
isRumble: c_uchar,
isEntry: c_uchar,
unk2: c_uchar,
unk3: c_uchar
) -> __BindgenBitfieldUnit<[u8; 2], u8>
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isRumble: c_uchar,
isEntry: c_uchar,
unk2: c_uchar,
unk3: c_uchar
) -> __BindgenBitfieldUnit<[u8; 2], u8>
Trait Implementations
impl Clone for PlayerData
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fn clone(&self) -> PlayerData
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for PlayerData
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impl Debug for PlayerData
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Auto Trait Implementations
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,