#[repr(C)]pub struct FighterData_hurtstatus {
pub script: c_int,
pub game: c_int,
pub ledge_intang_left: c_int,
pub respawn_intang_left: c_int,
}Fields§
§script: c_int§game: c_int§ledge_intang_left: c_int§respawn_intang_left: c_intTrait Implementations§
Source§impl Clone for FighterData_hurtstatus
impl Clone for FighterData_hurtstatus
Source§fn clone(&self) -> FighterData_hurtstatus
fn clone(&self) -> FighterData_hurtstatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FighterData_hurtstatus
impl Debug for FighterData_hurtstatus
impl Copy for FighterData_hurtstatus
Auto Trait Implementations§
impl Freeze for FighterData_hurtstatus
impl RefUnwindSafe for FighterData_hurtstatus
impl Send for FighterData_hurtstatus
impl Sync for FighterData_hurtstatus
impl Unpin for FighterData_hurtstatus
impl UnwindSafe for FighterData_hurtstatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more