pub struct HookOutcome<A> {
pub action: A,
pub state_changed: bool,
}
Fields§
§action: A
§state_changed: bool
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Source§impl<A> HookOutcome<A>
impl<A> HookOutcome<A>
pub fn state_changed(self, changed: bool) -> Self
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impl<A> Freeze for HookOutcome<A>where
A: Freeze,
impl<A> RefUnwindSafe for HookOutcome<A>where
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impl<A> Send for HookOutcome<A>where
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impl<A> Sync for HookOutcome<A>where
A: Sync,
impl<A> Unpin for HookOutcome<A>where
A: Unpin,
impl<A> UnwindSafe for HookOutcome<A>where
A: UnwindSafe,
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