Struct message_io::node::NodeHandler [−][src]
pub struct NodeHandler<S>(_);
Expand description
A shareable and clonable entity that allows to deal with the network, send signals and stop the node.
Implementations
Returns a reference to the NetworkController to deal with the network.
See NetworkController
Returns a reference to the EventSender to send signals to the node.
Signals are events that the node send to itself useful in situation where you need
to “wake up” the NodeListener
to perform some action.
See EventSender
.
Finalizes the NodeListener
.
After this call, no more events will be processed by NodeListener::for_each()
.
Check if the node is running.
Note that the node is running and listening events from its creation,
not only once you call to NodeListener::for_each()
.
Calling this function only will offer the event to the user to be processed.
Trait Implementations
Auto Trait Implementations
impl<S> !RefUnwindSafe for NodeHandler<S>
impl<S> Send for NodeHandler<S> where
S: Send,
impl<S> Sync for NodeHandler<S> where
S: Send,
impl<S> Unpin for NodeHandler<S>
impl<S> !UnwindSafe for NodeHandler<S>
Blanket Implementations
Mutably borrows from an owned value. Read more