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WorkerClient

Struct WorkerClient 

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pub struct WorkerClient {
    pub socket_path: PathBuf,
    /* private fields */
}

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§socket_path: PathBuf

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impl WorkerClient

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pub async fn spawn( socket_path: PathBuf, manifest_path: &Path, worker_entry: &Path, config_path: Option<&Path>, ) -> Result<Self, WorkerError>

Spawn a Bun worker and connect over UDS. Returns after the worker sends its ready lifecycle message.

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pub async fn ping(&self) -> Result<(), WorkerError>

Send a ping and wait up to 5 s for a pong.

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pub async fn drain(&self) -> Result<(), WorkerError>

Ask the worker to finish in-flight renders and then exit gracefully.

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pub async fn render( &self, id: u32, route: &str, req: Value, deadline_ms: u64, ) -> Result<RenderResult, WorkerError>

Invoke render on the worker (used by Mode 2 in P9+; stubbed at 501 in P7).

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pub async fn kill(&self) -> Result<()>

Kill the worker process immediately (no graceful drain).

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pub async fn wait(&self) -> Result<ExitStatus>

Wait for the worker process to exit.

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