pub trait Translate<T> {
    // Required method
    fn translate(&mut self, t: [T; 3]);
}

Required Methods§

source

fn translate(&mut self, t: [T; 3])

Translate the object by the given translation vector (displacement) t.

Implementors§

source§

impl<T: RealField, M: VertexPositions<Element = [T; 3]>> Translate<T> for M