pub trait Merge {
// Required method
fn merge(&mut self, other: Self) -> &mut Self;
// Provided methods
fn merge_iter(iterable: impl IntoIterator<Item = Self>) -> Self
where Self: Default { ... }
fn merge_vec(vec: Vec<Self>) -> Self
where Self: Default { ... }
fn merge_slice(slice: &[Self]) -> Self
where Self: Clone + Default { ... }
}
Expand description
A trait describing the action of merging mutltiple objects into a single object of the same type. This represents the inverse of splitting a mesh into components of the same type.
Required Methods§
Provided Methods§
sourcefn merge_iter(iterable: impl IntoIterator<Item = Self>) -> Selfwhere
Self: Default,
fn merge_iter(iterable: impl IntoIterator<Item = Self>) -> Selfwhere
Self: Default,
Merge an iterator of objects into one of the same type.
sourcefn merge_vec(vec: Vec<Self>) -> Selfwhere
Self: Default,
fn merge_vec(vec: Vec<Self>) -> Selfwhere
Self: Default,
Merge a Vec
of objects into one of the same type.
sourcefn merge_slice(slice: &[Self]) -> Self
fn merge_slice(slice: &[Self]) -> Self
In contrast to merge_vec
, this function takes an immutable reference to a collection of
meshes, and creates a brand new mesh that is a union of all the given meshes.
Object Safety§
This trait is not object safe.