Struct MaterialBuilder

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pub struct MaterialBuilder {
    pub material: Material,
}
Expand description

Builder for creating and configuring glTF materials with PBR properties

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§material: Material

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impl MaterialBuilder

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pub fn new(name: Option<String>) -> Self

Create a new material builder

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pub fn with_base_color(self, color: [f32; 4]) -> Self

Set base color factor

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pub fn with_metallic_factor(self, factor: f32) -> Self

Set metallic factor

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pub fn with_roughness_factor(self, factor: f32) -> Self

Set roughness factor

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pub fn with_base_color_texture( self, texture_index: usize, tex_coord: Option<usize>, ) -> Self

Set base color texture

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pub fn with_metallic_roughness_texture( self, texture_index: usize, tex_coord: Option<usize>, ) -> Self

Set metallic roughness texture

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pub fn with_normal_texture( self, texture_index: usize, tex_coord: Option<usize>, scale: Option<f32>, ) -> Self

Set normal texture

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pub fn with_occlusion_texture( self, texture_index: usize, tex_coord: Option<usize>, strength: Option<f32>, ) -> Self

Set occlusion texture

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pub fn with_emissive_texture( self, texture_index: usize, tex_coord: Option<usize>, ) -> Self

Set emissive texture

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pub fn with_emissive_factor(self, factor: [f32; 3]) -> Self

Set emissive factor

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pub fn with_alpha_mode(self, mode: String, cutoff: Option<f32>) -> Self

Set alpha mode and cutoff

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pub fn with_double_sided(self, double_sided: bool) -> Self

Set double sided flag

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pub fn build(self) -> Material

Build the material

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