ShellError

Enum ShellError 

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pub enum ShellError {
    EmptyMesh,
    GridTooLarge {
        dims: [usize; 3],
        total: usize,
        max: usize,
    },
    EmptyIsosurface,
    TagTransferFailed {
        details: String,
    },
    ShellGenerationFailed {
        details: String,
        suggestion: Option<ShellRecoverySuggestion>,
    },
    SdfFailed {
        details: String,
        grid_dims: Option<[usize; 3]>,
    },
    InvalidParams {
        details: String,
        param_name: Option<String>,
        param_value: Option<String>,
    },
    RimGenerationFailed {
        details: String,
    },
    MeshError(MeshError),
}
Expand description

Errors that can occur during shell operations.

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EmptyMesh

Input mesh is empty.

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GridTooLarge

SDF grid would be too large.

Fields

§dims: [usize; 3]
§total: usize
§max: usize
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EmptyIsosurface

Isosurface extraction failed.

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TagTransferFailed

Tag transfer failed.

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§details: String
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ShellGenerationFailed

Shell generation failed.

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§details: String
§suggestion: Option<ShellRecoverySuggestion>
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SdfFailed

SDF computation failed.

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§details: String
§grid_dims: Option<[usize; 3]>
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InvalidParams

Invalid parameters.

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§details: String
§param_name: Option<String>
§param_value: Option<String>
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RimGenerationFailed

Rim generation failed.

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§details: String
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MeshError(MeshError)

Underlying mesh error.

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impl ShellError

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pub fn code(&self) -> ShellErrorCode

Returns the machine-readable error code.

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pub fn recovery_suggestion(&self) -> ShellRecoverySuggestion

Returns a recovery suggestion for this error.

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pub fn empty_mesh() -> Self

Create an empty mesh error.

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pub fn grid_too_large(dims: [usize; 3], max: usize) -> Self

Create a grid too large error.

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pub fn empty_isosurface() -> Self

Create an empty isosurface error.

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pub fn tag_transfer_failed(details: impl Into<String>) -> Self

Create a tag transfer failed error.

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pub fn shell_generation_failed(details: impl Into<String>) -> Self

Create a shell generation failed error.

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pub fn shell_generation_failed_with_suggestion( details: impl Into<String>, suggestion: ShellRecoverySuggestion, ) -> Self

Create a shell generation failed error with suggestion.

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pub fn sdf_failed(details: impl Into<String>) -> Self

Create an SDF failed error.

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pub fn sdf_failed_with_grid( details: impl Into<String>, grid_dims: [usize; 3], ) -> Self

Create an SDF failed error with grid dimensions.

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pub fn invalid_params(details: impl Into<String>) -> Self

Create an invalid params error.

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pub fn invalid_param( param_name: impl Into<String>, param_value: impl Into<String>, details: impl Into<String>, ) -> Self

Create an invalid params error with param info.

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pub fn rim_generation_failed(details: impl Into<String>) -> Self

Create a rim generation failed error.

Trait Implementations§

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impl Debug for ShellError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Diagnostic for ShellError

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fn code(&self) -> Option<Box<dyn Display + '_>>

Unique diagnostic code that can be used to look up more information about this Diagnostic. Ideally also globally unique, and documented in the toplevel crate’s documentation for easy searching. Rust path format (foo::bar::baz) is recommended, but more classic codes like E0123 or enums will work just fine.
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fn help(&self) -> Option<Box<dyn Display + '_>>

Additional help text related to this Diagnostic. Do you have any advice for the poor soul who’s just run into this issue?
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fn severity(&self) -> Option<Severity>

Diagnostic severity. This may be used by ReportHandlers to change the display format of this diagnostic. Read more
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fn url<'a>(&'a self) -> Option<Box<dyn Display + 'a>>

URL to visit for a more detailed explanation/help about this Diagnostic.
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fn source_code(&self) -> Option<&dyn SourceCode>

Source code to apply this Diagnostic’s Diagnostic::labels to.
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fn labels(&self) -> Option<Box<dyn Iterator<Item = LabeledSpan> + '_>>

Labels to apply to this Diagnostic’s Diagnostic::source_code
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fn related<'a>( &'a self, ) -> Option<Box<dyn Iterator<Item = &'a dyn Diagnostic> + 'a>>

Additional related Diagnostics.
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fn diagnostic_source(&self) -> Option<&dyn Diagnostic>

The cause of the error.
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impl Display for ShellError

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fn fmt(&self, __formatter: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Error for ShellError

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fn source(&self) -> Option<&(dyn Error + 'static)>

Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§

fn description(&self) -> &str

👎Deprecated since 1.42.0: use the Display impl or to_string()
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fn cause(&self) -> Option<&dyn Error>

👎Deprecated since 1.33.0: replaced by Error::source, which can support downcasting
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fn provide<'a>(&'a self, request: &mut Request<'a>)

🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type-based access to context intended for error reports. Read more
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impl From<MeshError> for ShellError

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fn from(source: MeshError) -> Self

Converts to this type from the input type.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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