ShellBuilder

Struct ShellBuilder 

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pub struct ShellBuilder<'a> { /* private fields */ }
Expand description

Fluent builder for shell generation.

ShellBuilder provides a chainable API for configuring shell generation parameters before executing the operation. This is the recommended way to generate shells when you need custom configuration.

§Example

use mesh_repair::Mesh;
use mesh_shell::ShellBuilder;

let mesh = Mesh::load("scan.stl").unwrap();

// Simple usage with defaults
let result = ShellBuilder::new(&mesh)
    .offset(2.0)
    .build()
    .unwrap();

// Advanced usage with custom settings
let result = ShellBuilder::new(&mesh)
    .offset(3.0)
    .wall_thickness(2.0)
    .voxel_size(0.5)
    .use_gpu(true)
    .high_quality()
    .build()
    .unwrap();

Implementations§

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impl<'a> ShellBuilder<'a>

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pub fn new(mesh: &'a Mesh) -> Self

Create a new ShellBuilder for the given mesh.

§Arguments
  • mesh - The input mesh to generate a shell around
§Example
use mesh_repair::Mesh;
use mesh_shell::ShellBuilder;

let mesh = Mesh::load("scan.stl").unwrap();
let builder = ShellBuilder::new(&mesh);
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pub fn offset(self, offset: f64) -> Self

Set the offset distance in mm.

This is the distance to offset the surface outward (positive) or inward (negative). For custom-fit products like shoe insoles, this is typically 1-5mm.

§Arguments
  • offset - Offset distance in millimeters
§Example
use mesh_repair::Mesh;
use mesh_shell::ShellBuilder;

let mesh = Mesh::load("scan.stl").unwrap();
let result = ShellBuilder::new(&mesh)
    .offset(2.5)  // 2.5mm outward
    .build()
    .unwrap();
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pub fn voxel_size(self, size: f64) -> Self

Set the voxel size for SDF computation in mm.

Smaller voxels give more detail but use more memory and time. The default (0.75mm) is a good balance for most use cases.

§Arguments
  • size - Voxel size in millimeters
§Recommendations
  • High quality: 0.3-0.5mm
  • Standard: 0.5-1.0mm
  • Fast/large meshes: 1.0-2.0mm
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pub fn padding(self, padding: f64) -> Self

Set padding beyond mesh bounds in mm.

This ensures the SDF grid extends far enough beyond the mesh to capture the full offset surface.

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pub fn max_voxels(self, max: usize) -> Self

Set maximum number of voxels (memory limit).

If the required grid would exceed this, an error is returned. Default is 50 million voxels (~200MB for SDF values).

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pub fn adaptive(self, enable: bool) -> Self

Enable adaptive multi-resolution SDF.

Uses coarse voxels far from the surface and fine voxels near it. This significantly reduces memory usage for large meshes while maintaining detail quality near the surface.

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pub fn use_gpu(self, enable: bool) -> Self

Enable GPU acceleration for SDF computation.

When enabled and a GPU is available, SDF computation uses GPU compute shaders for significant speedup (3-68x faster for small-medium meshes).

Falls back to CPU if GPU is unavailable.

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pub fn wall_thickness(self, thickness: f64) -> Self

Set uniform wall thickness in mm.

This is the thickness of the shell walls. For 3D printing, typical values are 1.5-4mm depending on the application.

§Arguments
  • thickness - Wall thickness in millimeters
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pub fn thickness_map(self, map: ThicknessMap) -> Self

Set variable wall thickness using a thickness map.

This allows different wall thicknesses in different regions (e.g., thick heel cup, thin arch in a shoe insole).

§Arguments
  • map - ThicknessMap with per-vertex or per-region thickness values
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pub fn min_thickness(self, thickness: f64) -> Self

Set minimum acceptable wall thickness in mm.

Used during validation to flag walls that are too thin for reliable 3D printing.

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pub fn validate(self, enable: bool) -> Self

Enable or disable post-generation validation.

When enabled, the generated shell is validated for manifoldness, wall thickness, and other quality metrics.

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pub fn fast_walls(self) -> Self

Use normal-based wall generation (fast but less accurate).

Each vertex is offset along its normal. Fast, but wall thickness may vary at corners (thinner at convex, thicker at concave).

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pub fn sdf_walls(self) -> Self

Use SDF-based wall generation (slower but consistent thickness).

Computes a signed distance field and extracts an isosurface. This ensures consistent wall thickness regardless of curvature.

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pub fn high_quality(self) -> Self

Apply high-quality preset settings.

Uses SDF-based wall generation with fine voxel resolution for consistent wall thickness and smooth surfaces.

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pub fn fast(self) -> Self

Apply fast preset settings.

Uses normal-based wall generation with coarser resolution. Good for quick previews or when speed is more important than quality.

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pub fn large_mesh(self) -> Self

Apply settings optimized for large meshes.

Uses adaptive resolution and larger voxels to handle meshes with hundreds of thousands of triangles.

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pub fn with_progress(self, callback: ProgressCallback) -> Self

Set a progress callback.

The callback receives:

  • progress: 0.0-1.0 completion percentage
  • stage: Description of current stage

Return false from the callback to cancel the operation.

§Example
use mesh_repair::Mesh;
use mesh_repair::progress::ProgressCallback;
use mesh_shell::ShellBuilder;

let mesh = Mesh::load("scan.stl").unwrap();

let callback: ProgressCallback = Box::new(|progress| {
    println!("{}%: {}", progress.percent(), progress.message);
    true // continue
});

let result = ShellBuilder::new(&mesh)
    .offset(2.0)
    .with_progress(callback)
    .build();
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pub fn build(self) -> ShellResult<ShellBuildResult>

Build the shell with the configured parameters.

This executes the full shell generation pipeline:

  1. Apply SDF offset to create inner surface
  2. Generate outer surface with walls
  3. Create rim connecting inner and outer
  4. Validate result (if enabled)
§Returns

A ShellBuildResult containing the generated mesh and statistics.

§Errors

Returns an error if:

  • The mesh is empty or invalid
  • The voxel grid would exceed memory limits
  • Shell generation fails for any reason
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pub fn build_offset_only(self) -> ShellResult<SdfOffsetResult>

Build only the offset surface (no walls).

This is useful when you want the inner surface without generating a full shell with walls.

§Returns

The offset result containing the inner surface mesh.

Auto Trait Implementations§

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impl<'a> Freeze for ShellBuilder<'a>

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impl<'a> !RefUnwindSafe for ShellBuilder<'a>

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impl<'a> Send for ShellBuilder<'a>

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impl<'a> Sync for ShellBuilder<'a>

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impl<'a> Unpin for ShellBuilder<'a>

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impl<'a> !UnwindSafe for ShellBuilder<'a>

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Change the foreground color to magenta
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Change the foreground color to cyan
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the background color to bright green
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Change the foreground color to bright yellow
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Make the text bold
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