pub struct Polygon2 {
pub vertices: VecDeque<Vec2>,
}
Fields§
§vertices: VecDeque<Vec2>
Implementations§
Source§impl Polygon2
impl Polygon2
pub fn terminal(&self, terminal: PolygonTerminal) -> Vec2
pub fn extend_by_line( &mut self, terminal: PolygonTerminal, other_line_end: Vec2, )
Sourcepub fn merge_polygon(
&mut self,
my_terminal: PolygonTerminal,
other: Polygon2,
other_terminal: PolygonTerminal,
)
pub fn merge_polygon( &mut self, my_terminal: PolygonTerminal, other: Polygon2, other_terminal: PolygonTerminal, )
This assumes that the polygon to be merged doesn’t contain any vertices that are already part of this polygon.
pub fn is_closed(&self) -> bool
pub fn close(&mut self)
pub fn length(&self) -> f32
Trait Implementations§
impl StructuralPartialEq for Polygon2
Auto Trait Implementations§
impl Freeze for Polygon2
impl RefUnwindSafe for Polygon2
impl Send for Polygon2
impl Sync for Polygon2
impl Unpin for Polygon2
impl UnwindSafe for Polygon2
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