pub struct VertexIndexBuffers {
pub positions: Vec<Vec3>,
pub normals: Vec<Vec3>,
pub indices: Vec<u32>,
}
Expand description
Classical indexed mesh representation
Fields§
§positions: Vec<Vec3>
Vertex positions, one per vertex.
normals: Vec<Vec3>
Vertex normals, one per vertex.
indices: Vec<u32>
Indices: 3*N where N is the number of triangles. Indices point to
elements of positions
and normals
.
Trait Implementations§
Source§impl Clone for VertexIndexBuffers
impl Clone for VertexIndexBuffers
Source§fn clone(&self) -> VertexIndexBuffers
fn clone(&self) -> VertexIndexBuffers
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for VertexIndexBuffers
impl Debug for VertexIndexBuffers
Source§impl From<MeshGraph> for VertexIndexBuffers
impl From<MeshGraph> for VertexIndexBuffers
Source§fn from(mesh_graph: MeshGraph) -> VertexIndexBuffers
fn from(mesh_graph: MeshGraph) -> VertexIndexBuffers
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for VertexIndexBuffers
impl RefUnwindSafe for VertexIndexBuffers
impl Send for VertexIndexBuffers
impl Sync for VertexIndexBuffers
impl Unpin for VertexIndexBuffers
impl UnwindSafe for VertexIndexBuffers
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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The inclusion map: converts
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