pub struct Gamepad {
pub id: usize,
}
Fields§
§id: usize
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Gamepad
impl<'de> Deserialize<'de> for Gamepad
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Gamepad
impl Eq for Gamepad
impl StructuralPartialEq for Gamepad
Auto Trait Implementations§
impl Freeze for Gamepad
impl RefUnwindSafe for Gamepad
impl Send for Gamepad
impl Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more