Enum meru_interface::key_assign::GamepadAxisType
source · [−]pub enum GamepadAxisType {
LeftStickX,
LeftStickY,
LeftZ,
RightStickX,
RightStickY,
RightZ,
}
Variants
LeftStickX
LeftStickY
LeftZ
RightStickX
RightStickY
RightZ
Trait Implementations
sourceimpl Clone for GamepadAxisType
impl Clone for GamepadAxisType
sourcefn clone(&self) -> GamepadAxisType
fn clone(&self) -> GamepadAxisType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GamepadAxisType
impl Debug for GamepadAxisType
sourceimpl<'de> Deserialize<'de> for GamepadAxisType
impl<'de> Deserialize<'de> for GamepadAxisType
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Display for GamepadAxisType
impl Display for GamepadAxisType
sourceimpl PartialEq<GamepadAxisType> for GamepadAxisType
impl PartialEq<GamepadAxisType> for GamepadAxisType
sourcefn eq(&self, other: &GamepadAxisType) -> bool
fn eq(&self, other: &GamepadAxisType) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourceimpl Serialize for GamepadAxisType
impl Serialize for GamepadAxisType
impl Copy for GamepadAxisType
impl Eq for GamepadAxisType
impl StructuralEq for GamepadAxisType
impl StructuralPartialEq for GamepadAxisType
Auto Trait Implementations
impl RefUnwindSafe for GamepadAxisType
impl Send for GamepadAxisType
impl Sync for GamepadAxisType
impl Unpin for GamepadAxisType
impl UnwindSafe for GamepadAxisType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more