pub struct EdgePaintGeometry {
pub id: String,
pub points: Option<Vec<LayoutPoint>>,
pub label_position: Option<LayoutPoint>,
}Expand description
Post-paint edge geometry, recovered from the same compute phase that emits the SVG.
LayoutEdge::points is the ELK port polyline before the endpoints are clipped to the
endpoint shapes’ ink. Clipping happens during paint, and consumers that need the geometry that
is actually on screen currently have to render a whole SVG and recover it from the
data-points attribute, which is why this projection exists.
Coordinates are in the same space as LayoutEdge::points (layout coordinates), so a
consumer can treat this as a refinement of the layout projection rather than a second,
unrelated geometry system.
Fields§
§id: StringMatches LayoutEdge::id.
points: Option<Vec<LayoutPoint>>Edge polyline after clipping to the endpoint shapes’ ink, and after any swimlane line
hops. This is the exact point list emitted as the data-points attribute.
None when the renderer produced no path for this edge (for example an edge with fewer
than two layout points).
label_position: Option<LayoutPoint>Center of the edge label after paint-time positioning, in layout coordinates.
None when the edge has no positioned label.
Trait Implementations§
Source§impl Clone for EdgePaintGeometry
impl Clone for EdgePaintGeometry
Source§impl Debug for EdgePaintGeometry
impl Debug for EdgePaintGeometry
Auto Trait Implementations§
impl Freeze for EdgePaintGeometry
impl RefUnwindSafe for EdgePaintGeometry
impl Send for EdgePaintGeometry
impl Sync for EdgePaintGeometry
impl Unpin for EdgePaintGeometry
impl UnsafeUnpin for EdgePaintGeometry
impl UnwindSafe for EdgePaintGeometry
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