pub struct RenderResourcePolicy { /* private fields */ }Implementations§
Source§impl RenderResourcePolicy
impl RenderResourcePolicy
pub const fn profile(self) -> RenderResourceProfile
pub const fn interactive() -> Self
pub const fn constrained() -> Self
pub const fn trusted_native() -> Self
pub const fn unbounded_for_trusted_input() -> Self
pub const fn for_profile(profile: RenderResourceProfile) -> Self
pub const fn input_policy(&self) -> &InputResourcePolicy
pub const fn value(self, id: ResourceLimitId) -> Option<usize>
pub const fn base_value(self, id: ResourceLimitId) -> Option<usize>
pub const fn explicit_override(self, id: ResourceLimitId) -> Option<usize>
pub fn explicit_overrides( &self, ) -> impl Iterator<Item = (ResourceLimitId, usize)> + '_
pub fn apply_override( &mut self, stable_id: &str, value: usize, ) -> Result<(), ResourceLimitOverrideError>
pub fn apply_limit( &mut self, id: ResourceLimitId, value: usize, ) -> Result<(), ResourceLimitOverrideError>
pub fn with_override( self, stable_id: &str, value: usize, ) -> Result<Self, ResourceLimitOverrideError>
pub fn with_limit( self, id: ResourceLimitId, value: usize, ) -> Result<Self, ResourceLimitOverrideError>
pub fn check_source_bytes( &self, source: &str, ) -> Result<(), ResourceLimitExceeded>
pub fn check_render_model( &self, model: &RenderSemanticModel, ) -> Result<(), ResourceLimitExceeded>
pub fn check_parsed_render( &self, parsed: &ParsedDiagramRender, ) -> Result<(), ResourceLimitExceeded>
pub fn check_model_complexity( &self, complexity: ModelComplexity, ) -> Result<(), ResourceLimitExceeded>
pub fn check_svg_bytes( &self, svg: &str, phase: ResourceLimitPhase, ) -> Result<(), ResourceLimitExceeded>
pub fn check_svg_structure( &self, elements: usize, tree_depth: usize, ) -> Result<(), ResourceLimitExceeded>
pub fn check_layout_work_units( &self, work_units: usize, ) -> Result<(), ResourceLimitExceeded>
Trait Implementations§
Source§impl Clone for RenderResourcePolicy
impl Clone for RenderResourcePolicy
impl Copy for RenderResourcePolicy
Source§impl Debug for RenderResourcePolicy
impl Debug for RenderResourcePolicy
Source§impl Default for RenderResourcePolicy
impl Default for RenderResourcePolicy
impl Eq for RenderResourcePolicy
Source§impl PartialEq for RenderResourcePolicy
impl PartialEq for RenderResourcePolicy
impl StructuralPartialEq for RenderResourcePolicy
Auto Trait Implementations§
impl Freeze for RenderResourcePolicy
impl RefUnwindSafe for RenderResourcePolicy
impl Send for RenderResourcePolicy
impl Sync for RenderResourcePolicy
impl Unpin for RenderResourcePolicy
impl UnsafeUnpin for RenderResourcePolicy
impl UnwindSafe for RenderResourcePolicy
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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👎Deprecated since 0.7.7:
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Convert the source color to the destination color using the specified
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👎Deprecated since 0.7.7:
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Convert the source color to the destination color using the bradford
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Source§type Scalar = <T as AdaptFromUnclamped<C>>::Scalar
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Source§fn components_from(colors: C) -> T
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Cast a collection of colors into a collection of color components.
Source§impl<T, C> ComponentsInto<C> for T
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Source§fn components_into(self) -> C
fn components_into(self) -> C
Cast this collection of color components into a collection of colors. Read more
Source§impl<Q, K> Equivalent<K> for Q
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Compare self to
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Convert into T, returning ok if the color is inside of its defined
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