pub struct UiState {Show 15 fields
pub mode: UiMode,
pub input_buffer: String,
pub input_cursor: usize,
pub attachments: Vec<Attachment>,
pub attachment_focused: bool,
pub attachment_selected: usize,
pub chat_scroll: usize,
pub palette_filter: String,
pub palette_cursor: Option<usize>,
pub queued_messages: VecDeque<String>,
pub last_title_dispatched: Option<String>,
pub pending_msgs: VecDeque<Msg>,
pub input_history_cursor: Option<usize>,
pub history_draft: String,
pub mouse_scroll_accum: i32,
}Expand description
All UI-only state. Things in UiState never affect what gets sent
to the model — only what the user sees.
Fields§
§mode: UiMode§input_buffer: String§input_cursor: usizeByte position within input_buffer. The reducer normalizes to
a UTF-8 char boundary on every mutation via
floor_char_boundary, so widgets can slice safely.
attachments: Vec<Attachment>Pending image pastes queued for the next user message.
attachment_focused: boolWhen true, keyboard focus is on the attachment bar (up arrow from input moves focus up here; Esc returns focus to input).
attachment_selected: usizeHighlighted attachment index when focused. Ignored when
attachment_focused is false.
chat_scroll: usizeScroll offset for the chat pane.
palette_filter: StringWhen the slash-palette is open, this holds the filter prefix
(typed after the leading /) so the palette widget can
re-query the registry.
palette_cursor: Option<usize>When Some(i), the palette has a highlighted row. None =
closed / not showing.
queued_messages: VecDeque<String>Messages the user typed while a turn was in flight. The
reducer pops the oldest and auto-submits on a successful
StreamDone. FIFO order.
last_title_dispatched: Option<String>Last terminal title dispatched via Cmd::SetTerminalTitle.
Arms that change session.conversation.title consult this
and emit a fresh SetTerminalTitle only on diff.
pending_msgs: VecDeque<Msg>Follow-up Msgs the reducer has queued for re-entry. The
outer update() drains this after each single-step call so
a handler can emit a synthetic event (e.g. Enter-on-slash
queuing Msg::Slash(cmd)) without self-invoking the
reducer. Bounded drain depth guards against runaway loops.
input_history_cursor: Option<usize>Up-arrow history navigation cursor into
session.conversation.input_history. None = not
navigating (input_buffer is whatever the user typed).
Some(i) = currently displaying history entry at index i
from the END (0 = newest).
history_draft: StringWhatever the user had typed before hitting Up. Preserved so stepping past the newest history entry with Down restores the partial input unchanged. Cleared on any non-nav key.
mouse_scroll_accum: i32Running accumulator for mouse-wheel scroll events (F13). The
reducer adds the delta here on Msg::MouseScroll; the render
layer compares against its last-seen snapshot and applies the
diff to the chat pane’s ChatState. This keeps the reducer
pure — it doesn’t touch render-layer state, it just publishes
an intent. i32 wraps at ~2 billion scrolls (never).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UiState
impl RefUnwindSafe for UiState
impl Send for UiState
impl Sync for UiState
impl Unpin for UiState
impl UnsafeUnpin for UiState
impl UnwindSafe for UiState
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