pub enum TurnState {
Idle,
Generating {
id: TurnId,
started: SystemTime,
partial_text: String,
partial_reasoning: String,
tokens: usize,
phase: GenPhase,
thinking_signature: Option<String>,
pending_tool_calls: Vec<ToolCall>,
},
ExecutingTools {
id: TurnId,
calls: Vec<PendingToolCall>,
outcomes: Vec<Option<ToolOutcome>>,
},
Compacting {
id: TurnId,
started: SystemTime,
trigger: CompactionTrigger,
},
Cancelling {
id: TurnId,
since: SystemTime,
},
}Expand description
The turn state machine. Each variant carries its own TurnId so
the reducer can cheaply check “is this effect result for the
current turn?” without threading the ID through every match arm.
The ExecutingTools::outcomes: Vec<Option<ToolOutcome>> field is
the architectural payoff: every slot starts None, flips to
Some(outcome) as each tool finishes, and the transition to the
follow-up Generating state requires outcomes to be fully
populated. Statically impossible to “lose” a tool result.
Variants§
Idle
Generating
Fields
started: SystemTimeExecutingTools
Compacting
A manual /compact request is summarizing history. Auto
compaction runs while Generating because it is preflight for
the same user turn; this variant is only for explicit user
compaction.
Cancelling
CancelTurn was dispatched. The reducer has already emitted a
Cmd::CancelScope — now we wait for the final Cancelled /
StreamDone that the effect runner sends back when the scope’s
JoinSet drains. Only then do we transition to Idle.
Stuck in Cancelling too long = effect runner has a bug. UI
surfaces a “cleanup taking a while…” hint after 2s.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TurnState
impl RefUnwindSafe for TurnState
impl Send for TurnState
impl Sync for TurnState
impl Unpin for TurnState
impl UnsafeUnpin for TurnState
impl UnwindSafe for TurnState
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