AppState

Enum AppState 

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pub enum AppState {
    Idle,
    Generating {
        status: GenerationStatus,
        start_time: Instant,
        tokens_received: usize,
        abort_handle: Option<AbortHandle>,
    },
    AwaitingActionConfirmation {
        action: AgentAction,
        executor: ModeAwareExecutor,
    },
    ExecutingAction {
        action: AgentAction,
        start_time: Instant,
    },
    AwaitingPlanApproval {
        plan: Plan,
        explanation: Option<String>,
    },
    ExecutingPlan {
        plan: Plan,
        current_step: usize,
        start_time: Instant,
    },
    ReadingFileFeedback {
        intent: Option<String>,
        started_at: Instant,
    },
}
Expand description

Comprehensive state machine for the application lifecycle Impossible states become impossible to represent

Variants§

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Idle

Idle - not doing anything, ready for input

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Generating

Currently generating a response from the model

Fields

§start_time: Instant
§tokens_received: usize
§abort_handle: Option<AbortHandle>
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AwaitingActionConfirmation

Generation complete, waiting for action confirmation

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ExecutingAction

Executing an action

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§start_time: Instant
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AwaitingPlanApproval

Waiting for user to approve a plan

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§plan: Plan
§explanation: Option<String>
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ExecutingPlan

Executing a plan step-by-step

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§plan: Plan
§current_step: usize
§start_time: Instant
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ReadingFileFeedback

Waiting for file read feedback from user

Fields

§intent: Option<String>
§started_at: Instant

Implementations§

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impl AppState

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pub fn generation_status(&self) -> Option<GenerationStatus>

Get generation status if we’re generating

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pub fn is_generating(&self) -> bool

Check if we’re currently generating

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pub fn is_idle(&self) -> bool

Check if we’re idle

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pub fn generation_start_time(&self) -> Option<Instant>

Get generation start time if we’re generating

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pub fn tokens_received(&self) -> Option<usize>

Get tokens received if we’re generating

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pub fn abort_handle(&self) -> Option<&AbortHandle>

Get abort handle if we’re generating

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pub fn pending_action(&self) -> Option<&AgentAction>

Get pending action if awaiting confirmation

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pub fn pending_executor(&self) -> Option<&ModeAwareExecutor>

Get executor if awaiting confirmation

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pub fn is_awaiting_plan_approval(&self) -> bool

Check if awaiting plan approval

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pub fn active_plan(&self) -> Option<&Plan>

Get active plan if in plan-related state

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pub fn is_reading_file_feedback(&self) -> bool

Check if currently reading file feedback

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pub fn plan_current_step(&self) -> Option<usize>

Get current plan step if executing plan

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pub fn action_start_time(&self) -> Option<Instant>

Get action start time if executing

Trait Implementations§

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impl Clone for AppState

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fn clone(&self) -> AppState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AppState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Cast this collection of arrays into a collection of colors.
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