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SubsystemManager

Struct SubsystemManager 

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pub struct SubsystemManager {
    pub world: World,
    pub bodies: Vec<RigidBody>,
    pub broad_phase: BroadPhase,
    pub narrow_phase: NarrowPhase,
    pub solver: ConstraintSolver,
    pub integrator: Integrator,
    pub listener: Listener,
    pub emitters: Vec<(Emitter, f32)>,
    pub mixer: Mixer,
}
Expand description

Registry of active subsystems for the current Runtime — real owned instances, not stubs: an ecs-core World (available for application-level entity/Transform use; not synced with bodies below — no such mapping is defined anywhere in the workspace yet, and inventing one here would be new, undocumented design, not wiring together what already exists), physics-core’s body list plus its broad/narrow-phase and solver/integrator, and audio-core’s listener, emitters and mixer. The only place in the workspace allowed to know about every *-core at once — see docs/dependency-rules.md rule 7.

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§world: World§bodies: Vec<RigidBody>§broad_phase: BroadPhase§narrow_phase: NarrowPhase§solver: ConstraintSolver§integrator: Integrator§listener: Listener§emitters: Vec<(Emitter, f32)>§mixer: Mixer

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impl SubsystemManager

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pub fn new(mixer: Mixer) -> Self

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pub fn step_physics(&mut self, dt: f32)

Advances every body by dt: integrate, find broad-phase candidate pairs, generate exact contacts, resolve them. The same pipeline physics-core’s own tests exercise by hand (full_step_ball_settles_on_static_floor_without_sinking_through), centralized here as the one real per-frame physics step.

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pub fn mix_audio(&self) -> Vec<(Channel, f32)>

Per-channel gains for every emitter against the current listener, via audio-core‘s Mixer — reads whatever emitters’ frames are right now, so calling this after step_physics reflects physics-updated positions.

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impl Debug for SubsystemManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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