pub struct Runtime {
pub subsystems: SubsystemManager,
pub events: EventSystem,
pub frame_scheduler: FrameScheduler,
/* private fields */
}Expand description
Owns subsystem instances and drives the frame loop. Construct once with
Runtime::new, then call Runtime::tick once per frame.
Fields§
§subsystems: SubsystemManager§events: EventSystem§frame_scheduler: FrameSchedulerImplementations§
Source§impl Runtime
impl Runtime
pub fn new(subsystems: SubsystemManager) -> Self
Sourcepub fn tick(&mut self) -> Time
pub fn tick(&mut self) -> Time
Advances the simulation by one frame: ticks the clock, steps
physics, recomputes audio gains from the result, publishes a
FrameCompleted event, and returns the frame’s Time. See the
module doc for why this is a direct sequential call rather than a
FrameScheduler-run job graph.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Runtime
impl !Send for Runtime
impl !Sync for Runtime
impl !UnwindSafe for Runtime
impl Freeze for Runtime
impl Unpin for Runtime
impl UnsafeUnpin for Runtime
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