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SnapshotEngine

Struct SnapshotEngine 

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pub struct SnapshotEngine { /* private fields */ }
Expand description

Snapshot Engine - Builds memory snapshots from event data

The SnapshotEngine is responsible for constructing point-in-time views of memory usage from the events stored in the EventStore.

Key properties:

  • Read-only: Does not consume events from EventStore
  • Efficient: Optimized for fast snapshot construction
  • Comprehensive: Captures all relevant memory state

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impl SnapshotEngine

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pub fn new(event_store: SharedEventStore) -> Self

Create a new SnapshotEngine

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pub fn build_snapshot(&self) -> MemorySnapshot

Build a snapshot from the current event store state

This method reads all events from the event store and constructs a snapshot representing the current memory state.

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pub fn build_snapshot_from_events( &self, events: &[MemoryEvent], ) -> MemorySnapshot

Build a snapshot from a specific set of events

This method accepts a slice reference to avoid unnecessary cloning. The caller retains ownership of the events vector.

§Arguments
  • events - A slice of events to build the snapshot from
§Example
let events = vec![MemoryEvent::allocate(0x1000, 64, 1)];
let snapshot = engine.build_snapshot_from_events(&events);
// events is still available here
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pub fn event_store(&self) -> &SharedEventStore

Get the event store reference

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