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DflashKv

Struct DflashKv 

Source
pub struct DflashKv {
    pub k: Vec<CudaSlice<f32>>,
    pub v: Vec<CudaSlice<f32>>,
    pub len: usize,
    pub cap: usize,
}
Expand description

Draft KV cache (round-cost fix, 2026-07-13): per-layer normed+roped ctx K and raw ctx V, append-only in committed order. Block K/V land TRANSIENTLY at [len..len+b] each round (never committed — the reference crops them identically). Kills the per-round full-ctx projection recompute (first light was O(ctx)/round -> 7 tok/s).

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§k: Vec<CudaSlice<f32>>§v: Vec<CudaSlice<f32>>§len: usize§cap: usize

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impl DflashKv

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pub fn new( e: &Engine, cfg: &DflashCfg, cap: usize, ) -> Result<Self, Box<dyn Error>>

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