GameMem

Struct GameMem 

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pub struct GameMem { /* private fields */ }

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impl GameMem

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pub fn init_via_pid(pid: i32) -> Result<Self, &'static str>

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pub fn probe<F: FnMut(SampleData) -> Option<u64>>( &self, tid: i32, addr: u64, condition: F, ) -> Option<u64>

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pub fn init_via_process_name(process_name: &str) -> Result<Self, &'static str>

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pub fn get_tid_by_name(&self, name: &str) -> Option<i32>

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pub fn read_memory_with_offsets<T: Default>( &self, addr: u64, buffer: *mut T, offsets: &[u64], ) -> bool

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pub fn read_memory_with_length_and_offsets( &self, addr: u64, buffer: *mut c_void, length: usize, offsets: &[u64], ) -> bool

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pub fn get_module_base(&self, name: &str) -> Option<u64>

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pub fn read_with_offsets<T: Default>(&mut self, addr: u64, offsets: &[u64]) -> T

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pub fn set_additional_offset(&mut self, offset: u64, negative: bool)

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pub fn un_set_additional_offset(&mut self)

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