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TelephoneChain

Struct TelephoneChain 

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pub struct TelephoneChain { /* private fields */ }
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Tracks a chain of tiles through the “telephone game” — each round re-encodes the previous reconstruction, measuring fact drift.

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impl TelephoneChain

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pub fn new(source: &str) -> Self

Start a new telephone chain from source content.

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pub fn add_round(&mut self, reconstruction: &str) -> &Tile

Add a round: the reconstruction is re-encoded into a new tile.

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pub fn len(&self) -> usize

Number of rounds in the chain.

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pub fn is_empty(&self) -> bool

Is the chain empty?

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pub fn get(&self, round: usize) -> Option<&Tile>

Get a tile by round number.

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pub fn crystallization_point(&self) -> Option<usize>

Find the crystallization point — the round where fact survival stabilizes.

Returns the round index where survival rate stops dropping significantly.

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pub fn fact_timeline(&self) -> HashMap<String, Vec<bool>>

Get the fact timeline: for each original fact, whether it survived each round.

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pub fn original_facts(&self) -> &HashMap<String, String>

Get the original facts.

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