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Crystal

Struct Crystal 

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pub struct Crystal { /* private fields */ }
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The Crystal — a collection of tiles persisted on disk.

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impl Crystal

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pub fn open(path: &Path) -> Result<Self>

Open or create a crystal at the given directory path.

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pub fn crystallize( &mut self, content: &str, salience: SalienceMap, ) -> Result<TileId>

Crystallize content into a new tile.

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pub fn recall(&self, tile_id: &TileId, context: &str) -> Result<Reconstruction>

Recall a specific tile with context-dependent reconstruction.

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pub fn recall_collective( &self, query: &str, limit: usize, ) -> Result<Vec<Reconstruction>>

Recall multiple tiles matching a query.

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pub fn forget(&mut self, older_than: Duration) -> Result<usize>

Forget tiles older than the given duration (using decay schedule).

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pub fn reconsolidate( &mut self, tile_id: &TileId, new_context: &str, ) -> Result<()>

Reconsolidate a tile: update it with new context, resetting decay.

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pub fn stats(&self) -> CrystalStats

Get stats about the crystal.

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