MkGpuPool

Struct MkGpuPool 

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pub struct MkGpuPool<B: MkGpuBackend> { /* private fields */ }
Expand description

A pool of GPU buffers for efficient reuse.

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impl<B: MkGpuBackend> MkGpuPool<B>

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pub fn new( memory_type: MkMemoryType, buffer_size: usize, usage: MkBufferUsage, max_buffers: usize, ) -> Self

Create a new GPU buffer pool.

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pub fn acquire(&mut self, backend: &B) -> Result<MkDeviceBuffer<B>, B::Error>

Acquire a buffer from the pool or create a new one.

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pub fn release(&mut self, buffer: MkDeviceBuffer<B>, backend: &B)

Return a buffer to the pool.

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pub fn free_count(&self) -> usize

Get the number of free buffers.

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pub fn clear(&mut self, backend: &B)

Clear all pooled buffers.

Auto Trait Implementations§

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impl<B> Freeze for MkGpuPool<B>

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impl<B> RefUnwindSafe for MkGpuPool<B>

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impl<B> Send for MkGpuPool<B>

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impl<B> Sync for MkGpuPool<B>

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impl<B> Unpin for MkGpuPool<B>

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impl<B> UnwindSafe for MkGpuPool<B>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.