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InputStateMachine

Struct InputStateMachine 

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pub struct InputStateMachine;
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Validates and applies lifecycle state transitions on InputState.

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impl InputStateMachine

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pub fn is_valid_transition( from: InputLifecycleState, to: InputLifecycleState, ) -> bool

Check if a transition from from to to is valid per §15.

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pub fn transition( state: &mut InputState, to: InputLifecycleState, reason: Option<String>, ) -> Result<(), InputStateMachineError>

Transition the input state, recording history.

Returns an error if the transition is invalid or the state is terminal.

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pub fn set_terminal_outcome( state: &mut InputState, outcome: InputTerminalOutcome, )

Set the terminal outcome explicitly (for Superseded/Coalesced which need extra data).

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pub fn abandon( state: &mut InputState, reason: InputAbandonReason, ) -> Result<(), InputStateMachineError>

Transition to Abandoned with a specific reason.

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