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CompletionRegistry

Struct CompletionRegistry 

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pub struct CompletionRegistry { /* private fields */ }
Expand description

Registry of pending completion waiters, keyed by InputId.

Uses Vec<Sender> per InputId to support multiple waiters for the same input (e.g. dedup of in-flight input registers a second waiter for the same InputId).

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impl CompletionRegistry

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pub fn new() -> Self

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pub fn register(&mut self, input_id: InputId) -> CompletionHandle

Register a waiter for an input. Returns the handle the caller will await.

Multiple waiters can be registered for the same InputId — all will be resolved when the input reaches a terminal state.

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pub fn resolve_completed( &mut self, input_id: &InputId, result: RunResult, ) -> bool

Resolve all waiters for a completed input.

Returns true if any waiters were found and resolved.

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pub fn resolve_without_result(&mut self, input_id: &InputId) -> bool

Resolve all waiters for an input that completed without producing a RunResult.

Returns true if any waiters were found and resolved.

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pub fn resolve_abandoned(&mut self, input_id: &InputId, reason: String) -> bool

Resolve all waiters for an abandoned input.

Returns true if any waiters were found and resolved.

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pub fn resolve_all_terminated(&mut self, reason: &str)

Resolve all pending waiters with a termination error.

Used when the runtime is stopped or destroyed.

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pub fn has_pending(&self) -> bool

Check if there are any pending waiters.

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pub fn pending_count(&self) -> usize

Number of pending waiters (total across all InputIds).

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impl Default for CompletionRegistry

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fn default() -> CompletionRegistry

Returns the “default value” for a type. Read more

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