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InputState

Struct InputState 

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pub struct InputState {
Show 15 fields pub input_id: InputId, pub current_state: InputLifecycleState, pub policy: Option<PolicySnapshot>, pub terminal_outcome: Option<InputTerminalOutcome>, pub durability: Option<InputDurability>, pub idempotency_key: Option<IdempotencyKey>, pub attempt_count: u32, pub recovery_count: u32, pub history: Vec<InputStateHistoryEntry>, pub reconstruction_source: Option<ReconstructionSource>, pub persisted_input: Option<Input>, pub last_run_id: Option<RunId>, pub last_boundary_sequence: Option<u64>, pub created_at: DateTime<Utc>, pub updated_at: DateTime<Utc>,
}
Expand description

Full state of an input in the runtime.

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§input_id: InputId

The input ID.

§current_state: InputLifecycleState

Current lifecycle state.

§policy: Option<PolicySnapshot>

Policy snapshot applied to this input.

§terminal_outcome: Option<InputTerminalOutcome>

Terminal outcome (set when state becomes terminal).

§durability: Option<InputDurability>

Durability requirement (retained for recovery correctness).

§idempotency_key: Option<IdempotencyKey>

Idempotency key (retained for dedup across restarts).

§attempt_count: u32

Number of times this input has been applied (for crash-loop detection).

§recovery_count: u32

Number of times this input has been recovered.

§history: Vec<InputStateHistoryEntry>

State transition history.

§reconstruction_source: Option<ReconstructionSource>

How to reconstruct this input (for derived inputs).

§persisted_input: Option<Input>

Persisted input payload used to rebuild queued work after recovery.

§last_run_id: Option<RunId>

Last run that touched this input.

§last_boundary_sequence: Option<u64>

Boundary receipt sequence for the last applied run.

§created_at: DateTime<Utc>

When the input was created.

§updated_at: DateTime<Utc>

When the input was last updated.

Implementations§

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impl InputState

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pub fn new_accepted(input_id: InputId) -> Self

Create a new InputState in the Accepted state.

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pub fn is_terminal(&self) -> bool

Check if the input is in a terminal state.

Trait Implementations§

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impl Clone for InputState

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fn clone(&self) -> InputState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for InputState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for InputState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Gets the TypeId of self. Read more
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fn borrow_mut(&mut self) -> &mut T

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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