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FlowFrameKernel

Struct FlowFrameKernel 

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pub struct FlowFrameKernel { /* private fields */ }
Expand description

Concrete implementation of FlowFrameMutator.

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impl FlowFrameKernel

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pub fn new(run_store: Arc<dyn MobRunStore>) -> Self

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impl FlowFrameMutator for FlowFrameKernel

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fn start_frame<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, spec: &'life3 FrameSpec, ) -> Pin<Box<dyn Future<Output = Result<FrameSnapshot, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Start a frame from a FrameSpec (arbitrary DAG). Read more
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fn admit_next_ready_node<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<KernelEffect>>, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Admit the next ready node in the frame. Returns the effects emitted (e.g. AdmitStepWork or StartLoopNode), or None if the queue was empty.
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fn admit_next_ready_node_with_retry<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, max_retries: usize, ) -> Pin<Box<dyn Future<Output = Result<Option<Vec<KernelEffect>>, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Admit the next ready node with up to max_retries CAS retries. Read more
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fn complete_step<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, opts: StepCompletionOpts<'life3>, ) -> Pin<Box<dyn Future<Output = Result<(), MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Complete a step node and record its output, with CAS retry.
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fn complete_node<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, node_id: &'life3 FlowNodeId, ) -> Pin<Box<dyn Future<Output = Result<bool, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Mark a node as completed. Returns true if the CAS succeeded.
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fn fail_node<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, node_id: &'life3 FlowNodeId, ) -> Pin<Box<dyn Future<Output = Result<bool, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Mark a node as failed. Returns true if the CAS succeeded.
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fn skip_node<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, node_id: &'life3 FlowNodeId, ) -> Pin<Box<dyn Future<Output = Result<bool, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Mark a node as skipped. Returns true if the CAS succeeded.
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fn terminalize_frame<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, ) -> Pin<Box<dyn Future<Output = Result<bool, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Terminalize the frame as completed. Returns true if the CAS succeeded.
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fn cancel_node<'life0, 'life1, 'life2, 'life3, 'async_trait>( &'life0 self, run_id: &'life1 RunId, frame_id: &'life2 FrameId, node_id: &'life3 FlowNodeId, ) -> Pin<Box<dyn Future<Output = Result<bool, MobError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait, 'life3: 'async_trait,

Mark a node as canceled. Returns true if the CAS succeeded.

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