pub struct ChangeStateRequest {
pub transition_id: i64,
pub role_owners: Option<Vec<RoleOwner>>,
pub fields: Option<Vec<FieldValuePair>>,
}Fields§
§transition_id: i64§role_owners: Option<Vec<RoleOwner>>§fields: Option<Vec<FieldValuePair>>Trait Implementations§
Source§impl Debug for ChangeStateRequest
impl Debug for ChangeStateRequest
Source§impl Default for ChangeStateRequest
impl Default for ChangeStateRequest
Source§fn default() -> ChangeStateRequest
fn default() -> ChangeStateRequest
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ChangeStateRequest
impl RefUnwindSafe for ChangeStateRequest
impl Send for ChangeStateRequest
impl Sync for ChangeStateRequest
impl Unpin for ChangeStateRequest
impl UnwindSafe for ChangeStateRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more