pub struct VideoSynchronizer { /* private fields */ }Expand description
Schedules decoded video against the pipeline’s current playback master.
In wall-master mode this replaces crate::elements::Pacer: the first
video PTS establishes the media origin and early frames wait. Once an
audio renderer registers and starts, the same instance automatically
compares video PTS with the played-audio position, waiting for early
frames and dropping frames more than one frame-duration late. During
audio priming it holds the in-flight frame so the wall-to-audio handoff
cannot make the picture run ahead.
Do not put a Pacer in the same video branch; that would pace twice.
Put a crate::queue::Queue upstream so waits do not block demux/decode.
Implementations§
Trait Implementations§
Source§impl Element for VideoSynchronizer
impl Element for VideoSynchronizer
Source§fn name(&self) -> Arc<str> ⓘ
fn name(&self) -> Arc<str> ⓘ
crate::bus::BusEvent stores names as
Arc<str> for exactly this reason: a hot path like
crate::queue::Queue posting BusEvent::Dropped once per
overflowed buffer shouldn’t pay for a fresh heap allocation every
time it wants to report which element it is.Source§fn element_type(&self) -> ElementType
fn element_type(&self) -> ElementType
ElementType.Source§fn pp_log(&self) -> &PpLog
fn pp_log(&self) -> &PpLog
crate::bus::Bus::post — same
id/name as Element::name, just already wrapped as the
crate::pp_log::PpLog its pp_info!/pp_warn!/pp_error! macros need. A
stored private field, not built fresh per call, for the same reason
name() returns a cheap Arc<str> clone instead of a fresh String
— see its own docs.Source§fn pp_log_mut(&mut self) -> &mut PpLog
fn pp_log_mut(&mut self) -> &mut PpLog
Element::pp_log reads — used by
crate::pipeline::ChainBuilder to stamp the owning
crate::pipeline::Pipeline’s id onto every element that
passes through it, via element_pp_log. Not meant to be called
from anywhere else.Source§fn attach_context(&mut self, context: &Arc<Context>)
fn attach_context(&mut self, context: &Arc<Context>)
Element::pp_log_mut hands it the pipeline’s
identity: the clock, the playback clock and the bus are the
pipeline’s to give, not the caller’s to choose. Read moreSource§impl Sink for VideoSynchronizer
impl Sink for VideoSynchronizer
Source§fn input_contract(&self) -> InputContract
fn input_contract(&self) -> InputContract
Scheduling is a delay, not a transform: frames are held until the playback clock says they are due and forwarded unchanged. No memory-domain claim, because it never touches the pixels — it paces a system frame and a device texture alike.
Source§fn consume(&mut self, buf: MediaBuffer) -> Result<()>
fn consume(&mut self, buf: MediaBuffer) -> Result<()>
Source§fn control(&mut self, msg: ControlMsg) -> Result<()>
fn control(&mut self, msg: ControlMsg) -> Result<()>
ControlMsg (pause/resume/stop) and, for anything
with a downstream of its own, forwards it on — same shape as
consume, just a separate channel from MediaBuffer so it can
reach every element (not just ones that already know how to
interpret a data buffer) and, at a crate::queue::Queue, jump
ahead of whatever data is backed up instead of waiting behind it.
No default: every Sink has to consciously decide what this means
for it, rather than silently dropping it.Source§fn ready_consume(&mut self) -> bool
fn ready_consume(&mut self) -> bool
Self::consume can make progress now. Read more