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VideoSynchronizer

Struct VideoSynchronizer 

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pub struct VideoSynchronizer { /* private fields */ }
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Schedules decoded video against the pipeline’s current playback master.

In wall-master mode this replaces crate::elements::Pacer: the first video PTS establishes the media origin and early frames wait. Once an audio renderer registers and starts, the same instance automatically compares video PTS with the played-audio position, waiting for early frames and dropping frames more than one frame-duration late. During audio priming it holds the in-flight frame so the wall-to-audio handoff cannot make the picture run ahead.

Do not put a Pacer in the same video branch; that would pace twice. Put a crate::queue::Queue upstream so waits do not block demux/decode.

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impl VideoSynchronizer

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pub fn new( name: impl Into<String>, time_base: Rational, ) -> Result<Self, VideoSynchronizerError>

Creates a video scheduler using time_base for incoming frame PTS values.

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impl Element for VideoSynchronizer

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fn name(&self) -> Arc<str>

Returns a cheap clone (refcount bump, not a deep copy) of this element’s name — crate::bus::BusEvent stores names as Arc<str> for exactly this reason: a hot path like crate::queue::Queue posting BusEvent::Dropped once per overflowed buffer shouldn’t pay for a fresh heap allocation every time it wants to report which element it is.
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fn element_type(&self) -> ElementType

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fn pp_log(&self) -> &PpLog

This element’s identity for crate::bus::Bus::post — same id/name as Element::name, just already wrapped as the crate::pp_log::PpLog its pp_info!/pp_warn!/pp_error! macros need. A stored private field, not built fresh per call, for the same reason name() returns a cheap Arc<str> clone instead of a fresh String — see its own docs.
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fn pp_log_mut(&mut self) -> &mut PpLog

Mutable access to the same field Element::pp_log reads — used by crate::pipeline::ChainBuilder to stamp the owning crate::pipeline::Pipeline’s id onto every element that passes through it, via element_pp_log. Not meant to be called from anywhere else.
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fn attach_context(&mut self, context: &Arc<Context>)

Hands this element the pipeline it is being wired into, at the moment and for the reason Element::pp_log_mut hands it the pipeline’s identity: the clock, the playback clock and the bus are the pipeline’s to give, not the caller’s to choose. Read more
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fn graph_id(&self) -> Option<ElementId>

A pre-reserved graph identity for elements that expose dynamic attachment handles. Most elements receive an ID from ChainBuilder and keep the default None implementation.
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impl Sink for VideoSynchronizer

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fn input_contract(&self) -> InputContract

Scheduling is a delay, not a transform: frames are held until the playback clock says they are due and forwarded unchanged. No memory-domain claim, because it never touches the pixels — it paces a system frame and a device texture alike.

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fn consume(&mut self, buf: MediaBuffer) -> Result<()>

Processes one buffer synchronously on the caller’s thread. Read more
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fn control(&mut self, msg: ControlMsg) -> Result<()>

Reacts to a ControlMsg (pause/resume/stop) and, for anything with a downstream of its own, forwards it on — same shape as consume, just a separate channel from MediaBuffer so it can reach every element (not just ones that already know how to interpret a data buffer) and, at a crate::queue::Queue, jump ahead of whatever data is backed up instead of waiting behind it. No default: every Sink has to consciously decide what this means for it, rather than silently dropping it.
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fn ready_consume(&mut self) -> bool

Returns whether calling Self::consume can make progress now. Read more
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impl Source for VideoSynchronizer

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fn src_pads(&mut self) -> &mut [SrcPad]

Returns every output pad owned by this element. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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type Output = T

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type Error = <U as TryFrom<T>>::Error

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