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Dispatcher

Struct Dispatcher 

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pub struct Dispatcher { /* private fields */ }
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an all-in-one dispactcher for managing state updates.

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impl Dispatcher

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pub fn new() -> (Self, Receivers)

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pub async fn main_loop( &self, daemon: MusicPlayerClient, terminator: Terminator, action_rx: UnboundedReceiver<Action>, interrupt_rx: Receiver<Interrupted>, ) -> Result<Interrupted>

the main loop for the dispatcher.

the dispatcher will run until the user exits the application.

§Errors

if any of the state stores fail to run.

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