pub struct Dispatcher { /* private fields */ }Expand description
an all-in-one dispactcher for managing state updates.
Implementations§
Source§impl Dispatcher
impl Dispatcher
pub fn new() -> (Self, Receivers)
Sourcepub async fn main_loop(
&self,
daemon: Arc<MusicPlayerClient>,
terminator: Terminator,
action_rx: UnboundedReceiver<Action>,
interrupt_rx: Receiver<Interrupted>,
) -> Result<Interrupted>
pub async fn main_loop( &self, daemon: Arc<MusicPlayerClient>, terminator: Terminator, action_rx: UnboundedReceiver<Action>, interrupt_rx: Receiver<Interrupted>, ) -> Result<Interrupted>
the main loop for the dispatcher.
the dispatcher will run until the user exits the application.
§Errors
if any of the state stores fail to run.
Auto Trait Implementations§
impl Freeze for Dispatcher
impl RefUnwindSafe for Dispatcher
impl Send for Dispatcher
impl Sync for Dispatcher
impl Unpin for Dispatcher
impl UnwindSafe for Dispatcher
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T: ?Sized,
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