pub struct ComponentState { /* private fields */ }Implementations§
Source§impl ComponentState
impl ComponentState
Sourcepub fn new() -> (Self, UnboundedReceiver<ActiveComponent>)
pub fn new() -> (Self, UnboundedReceiver<ActiveComponent>)
create a new audio state store, and return the receiver for listening to state updates.
Sourcepub async fn main_loop(
&self,
action_rx: UnboundedReceiver<ComponentAction>,
interrupt_rx: Receiver<Interrupted>,
) -> Result<Interrupted>
pub async fn main_loop( &self, action_rx: UnboundedReceiver<ComponentAction>, interrupt_rx: Receiver<Interrupted>, ) -> Result<Interrupted>
Trait Implementations§
Source§impl Clone for ComponentState
impl Clone for ComponentState
Source§fn clone(&self) -> ComponentState
fn clone(&self) -> ComponentState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ComponentState
impl RefUnwindSafe for ComponentState
impl Send for ComponentState
impl Sync for ComponentState
impl Unpin for ComponentState
impl UnwindSafe for ComponentState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> CloneToUninit for Twhere
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Converts
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Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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